Numion
First Post
Turjan said:Tedious is not the same as complex. The idea behind tables is that they basically contain all the information. You perform a few basic tasks and then simply follow the tables.
I just provided an example where the tables don't contain all the information, but has to be calculated.
In addition the whole system was a bit wonky. In maneuvers, you first rolled on the chart, then you got a number you had to roll under (percentage chance for success). Two rolls when one would've been enough. Well, if you didn't fall into a braindead coma when attempting to concentrate

Then again, Rolemaster is good in that damage and to hit are rolled in one roll - except for the criticals that happen quite often. Indeed a strike that doesn't critical is considered, in our group, really a miss.
Don't get me wrong, I like playing it and all, but the game is 110% bonkers when it comes to mechanics. It's just fun to roll the criticals and hope for that double six
