Raven Crowking
First Post
Pawsplay - a question. During character creation, is it okay to limit player choices?
Not pawsplay, but IMHO yes.
If it is, why is it okay then and not after the game starts?
Once a character has been accepted into the game, it is part of the game. This is different than a conceptual character pre-game. Again, IMHO.
When I ran an all evil 3.5 D&D game, I flat out stated that it was a PVE environment - no killing other PC's. I left it entirely up to the players to sort out the details, but, I strictly forbade attacking other PC's.
Is that acceptable behavior from the GM?
IMHO, yes.
"I won't prevent you from making that choice, but if you do you will not be invited back." I.e., don't game with people who want radically different things from the game than you do. IMHO, this is a part of the social contract of the table, and might be bent or broken under extraordinary circumsntances.
RC