Hexmage-EN
Legend
Since I started DMing back around 2007 I have only run one published adventure, the one that came with the 3.5 Beginner's Box. I've bought and looked at plenty of published adventures, and sometimes I've thought about running them as is, but so far I always end up choosing to make things harder on myself. I think it's because I've collected so many D&D publications over the years that I don't want them to go to waste by only choosing one, instead preferring to blend as many elements from as many different sources as I can together.
The closest I've gotten to running a published adventure since has been when I once had the party in my previous campaign go through a portion of Citadel Coldsteel from the AD&D adventure A Paladin in Hell. For my current campaign, though, I've taken the Seven-Pillared Hall from Thunderspire Labyrinth to use as a central hub and branched out from there to include elements from Kingdom of the Ghouls, Shards of the Day, Demon Queen's Enclave, and many other adventures (not to mention details from many non-adventure publications).
The closest I've gotten to running a published adventure since has been when I once had the party in my previous campaign go through a portion of Citadel Coldsteel from the AD&D adventure A Paladin in Hell. For my current campaign, though, I've taken the Seven-Pillared Hall from Thunderspire Labyrinth to use as a central hub and branched out from there to include elements from Kingdom of the Ghouls, Shards of the Day, Demon Queen's Enclave, and many other adventures (not to mention details from many non-adventure publications).