D&D General Do You Run Published Adventures, Homebrew Adventures, or Some of Both?

Do you run published adventures, or homebrew adventures?

  • Primarily published adventures

    Votes: 34 33.3%
  • Primarily homebrew adventures

    Votes: 39 38.2%
  • About an even mix

    Votes: 29 28.4%


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A mix of three.

I used to do a lot of adventures from scratch - mostly because I liked to, but I had a couple of folks in my old group that had read/played the standard printed adventures, so I couldn't use them straight up.

I've also run several published adventures, either fully or in part. A couple I've run more than once for different groups (noteably, Ravenloft and White Plume Mountain).

Finally, I've also taken pieces - encounters, rooms, monsters, traps and either used them for springboards for my own custom adventures or put them in as-is in a custom adventure (example, using the Chess puzzle from Ghost Tower of Inveress as is in another trap dungeon, or being inspired by GDQ to make my own adventure to pit the characters against a giant-drow slaving ring).

For most of 5E though, I've used premade adventures - I just didn't have the time, nor was I willing to battle with getting familiar enough to make my own. Though here lately I've learned enough (yet again) to starting to devise my own content once again.
 


Most frequently I start with a published campaign, then heavily modify it to suit my tastes. For example, I'm currently running three campaigns. In my Banewarrens campaign, I'm trying to be very faithful to the adventure as written -- most of the Banewarrens itself are unchanged. However, I've added a new faction and tweaked several elements to connect them to PC backstories and goals. In my Dragon Heist campaign, I've used the Alexandrian Remix as a model, but swapped the Stone of Golorr for the Deck of Many Things. I also changed the factions to match the PC backstories. The result is something that barely resembles the original but embraces its spirit. Finally, my Neverwinter campaign is basically entirely homebrew. Which means it's a lot of work! However, I try to incorporate as many published adventures, maps, art, monsters, etc as possible.
 

Yes.

I run published adventures. I make up my own adventures. I take published adventures and strip them for parts and then use those parts in ways the authors never intended. I take adventures written in one system and use parts of them in another. Or even just take the villain's plot from one adventure and the maps and encounters from another and wind them together.

Leave no resource untapped.
 

Published. For someone short on time, the outline of a module is invaluable. That said, I'm flexible around that outline in that I allow players to "explore the space" of material that isn't covered or not explored deeply. But the main conflict, NPCs and geography, that's from a module.
 

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