doctorbadwolf
Heretic of The Seventh Circle
I keep telling the newer DMs in my group this. Trying to run CoS as her first ever DMing experience went surprisingly well in the first and second session, wherein she ran Death House. After that, she accidentally deviated from the module in how we met the Vistani, and she had to retcon it later to make later events work.Primarily home brew. It's so much easier to tweak and alter stuff rather than read a module and try to mimic what's presented at the table. It also prevents players from having read the module and I'm not a fan of railroads, so it all works out.
Combine that with her craftiness, by which she made very detailed hand drawn full-size versions of the maps in the adventure, seriously every little tchotchke in Death House was on those maps. Every item in every room that could be on a top down 2d map, and she got burnt out.
Which sucks, because she is very good. Luckily she has had more luck using small adventures she feels more free to use as a starting point and improvising from, with her book club.
My other friend started a Waterdeep game, and not only gets stressed about the adventure itself and what to keep vs replace or alter, but also about the Realms in general and all it’s damn lore.
I didn’t help there, by making a Netherese refugee whose mother was a Shadovar knight and father was a Bedine-descended potter.