Henry said:I'm going to say "no", but it's not that far off. The design principles are indeed similar enough to make some comparisons:
- Monsters' XP rewards are listed on a solid scale (1e) instead of a floating one (3e)
- Monster stat blocks are very truncated and give a DM the necessary info (1e) instead of being very detail oriented (3e)
- Most combats will have a 5-minute rest period associated with them; in 1e, it was assumed that regardless of how long a combat took, a turn (10 minutes) was spent binding wounds, looting the dead, etc., keeping the time between combats expanded a bit from what would sometimes happen in 3e.
- Single-classing seems to be stressed over multiclassing. There will be options, apparently, but they are working to avoid the 'dipping' seen in 3e, from what they've said.
- Saving throw targets are static numbers again, instead of variable DCs.
- DMs seem to be given far more leeway in the creation of magical effects, unique creature abilities, and magic treasure than in 3e.
Overall, from the info, I can't help but get an odd 1E, or even Basic D&D vibe from the material they've released.
That's a great summary, Henry. It captures a lot of what I was thinking about when I asked the question. Thank you!
Pinotage