Treebore
First Post
I allow Raise Dead and the Ress. spells. i let the player do whatever they want, as long as I can live with it as the DM. I also have a high mortality game. 3 game sessions ago each character died once and 3 of them died twice. Now they are nearly broke. Now the cleric is also high enough to cast raise dead.
i only give the penalty as per the DMG IF they died due to their own stupidity. Most of the time they die due to bad tactics for the situation or just bad rolls at the wrong time. The night so many of them died they never thought to cast magic circle against... so the summoned creature killed them with its death attack. Which was to essentially establish a grapple and break their neck if they failed a Fort DC 20 check. If they had cast the spell it wouldn't have been able to touch them, or, therefore, kill them.
i only give the penalty as per the DMG IF they died due to their own stupidity. Most of the time they die due to bad tactics for the situation or just bad rolls at the wrong time. The night so many of them died they never thought to cast magic circle against... so the summoned creature killed them with its death attack. Which was to essentially establish a grapple and break their neck if they failed a Fort DC 20 check. If they had cast the spell it wouldn't have been able to touch them, or, therefore, kill them.