Klaus
First Post
"Spare the Dying" isn't a problem, IMHO, because it is part of the "campaign lethality" dial that each DM and group can adjust to their liking.
If you prefer games of heroic action, where PCs rarely die, you're good to go.
If you prefer grittier games, where PC death is a possiblity, you can adjust the dying rules so that the cleric has less time to reach the dying PC.
If you prefer deadly games, where PC death is commonplace, you simply remove the spell.
I'll be surprised if these "alternate lethality" rules modules aren't included in the core books.
If you prefer games of heroic action, where PCs rarely die, you're good to go.
If you prefer grittier games, where PC death is a possiblity, you can adjust the dying rules so that the cleric has less time to reach the dying PC.
If you prefer deadly games, where PC death is commonplace, you simply remove the spell.
I'll be surprised if these "alternate lethality" rules modules aren't included in the core books.