Do you trust your DM?

Do you trust your DM?

  • Yes, completely

    Votes: 60 36.6%
  • Yes, mostly

    Votes: 82 50.0%
  • No, mostly

    Votes: 11 6.7%
  • No, not at all

    Votes: 2 1.2%
  • Other

    Votes: 9 5.5%


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When something weird/odd/"not right" happens in game, I assume my DM fudged something, and I trust him completely that it was in the best interests of everyone sitting at the table.

I'm Cleo!
 


I have multiple DMs, whom I trust to one degree or another on various issues.

More than one of my DMs is a little shaky on the rules, particularly those that don't come up that often... So. Sometimes I am unsure whether or not the DM will make a correct rules decision (or interpretation that I agree with, in some cases). Oftentimes, I will pre-empt such a rules decision by bringing it up outside the game. For example, if I am planning on playing a tripper, but I don't know for sure if my Dm understands the tripping rules, I'll go over tripping with him to make sure he gets it... Other times, I'll avoid the rules in question. For example, if I suspect that my DM has a different idea on how paladins should behave than I do, I just won't play one in the games that he runs.

One of my DMs is a heavy plotter... That is, he tends to think of the 'story' before he thinks of the characters. So... I don't trust him to make a lot of room for the characters to make meaningful decisions. I do, however, trust him to have an imaginitive and engaging storyline.

One of my DMs has no sense of encounter balance... That is, I do not trust him to present us with encounters that are even remotely balanced to our characters' abilities. At least once per adventure (if not per session) I know that we sill be set upon by a squad of assassins that is twice our level, or something equally ridiculous. So... I min/max my characters for his campaigns heavily. And... most of the time, I play only at about half strength. That is, I use weaker attacks or keep my higher level spells in reserve, or whatever... And then when the inevitable ninja squad jumps out at us, I pull out all of the stops to allow the characters to survive, if not emerge victorious from, the encounter.

One of my DMs has a... flawed decision-making paradigm. That is, he sometimes makes very poor decisions. So, I sometimes advise the DM when I feel that he is about to make a bad decision.

Of course, it might sound like I am a know-it-all jerk who always has to get his way, but I am fairly certain that is not the case. It might also baffle some of you that I can play in a game with a DM who I clearly don't trust. But really, these quirks or imperfections that my DMs have don't bother me at all, and it makes their games unique and memorable... So, really, why wouldn't I play with them?

To sum up... No. I don't trust my DM, I know him.

Later
silver
 

Other

I AM the DM in my group, and have been in all my game groups for most of my game time. The times I DID get to play, the answer was NO, MOSTLY because that's the kind of games they ran - screw the players into following the storyline I want (but don't P.O. the wife...) so we did wierd things without really knowing why.
In my games, I know my players trust me to bring my best to the table, and develop an interesting storyline based on their PC backgrounds and the campaign setting. Other than that, I don't really know. Guess I need to do a poll like this next game session....
 



I'd like to completely trust the GM, but he talks about himself in the third-person in this very post, so how trustworthy could that kind of guy be? ;)
 


Usually I DM but when somone else DMs I trust them simply because most of them aren't good enough (bad enough?) to play any really nasty tricks.

As for when I DM, well I expected everything I throw at the party so why shouldn't I trust myself.
 

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