Fifth Element
Legend
Shouldn't that be "rock gnomes"?Maliki said:Gnomes rock
Shouldn't that be "rock gnomes"?Maliki said:Gnomes rock
I agree; this is a good idea.Klaus said:Gnomes are the most "magical" of the core races so far, with their spell-like abilities, and serve as a neat example of how a magical race could be construed with the rules.
My suggestion? Have gnomes kill the svirfneblin and take their stuff (i.e., at higher levels they gain the svirfneblin powers).
The "gnomish niche" in Eberron makes perfect sense, of course.Olgar Shiverstone said:I've always felt that the gnomes as conceived in D&D rules were built to fill a niche that didn't exist. Subsequent attempts to create niches for gnomes -- like the tech-based gnomes of Faerun or Krynn -- have been an insult to the game.
In Eberron, I'd argue gnomes are more integral to the setting than dwarves or half-orcs are, in fact, and probably edge out half-elves (although they get a good treatment there as well).mhacdebhandia said:Reason: My favourite D&D setting at the moment is Eberron, and all of the current core races are important to the setting - and Eberron's gnomes definitely have a "point".

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.