Here's the problem though with what you are saying. Every one of these attempts to "improve" the game all comment on the exact same thing--
--the game would be better if these feats didn't exist.
But guess what? That isn't happening.
WotC had a chance to "fix the math" back before PHII got released... but decided it was easier and more economical to create the Expertise feats than it was at the time to errata every single monster and the entire character creation system to add these extra points into the game.
You are putting this out here as though you think that, unless our discussion in this thread will directly - and
immediately - result in a vast and significant change by the 4E designers to the core of the game... then it isn't a discussion worth happening.
And... I disagree.
Look, I agree that I don't think they are going to abruptly redo the feat system out of nowhere. (Though I'll hold out hope, however unlikely, that they will eventually wise up and get rid of Expertise and the rest of its ilk).
But I also think that these discussions and the concepts they get into will have some impact, however infinitesimal, upon the next edition. I don't think 5E is imminent, by any means, but I'm sure that concepts discussed now will bounce around in designer's heads in some fashion. Hence why I advocate more in the way of paired resources, allowing players to support both potency and flavor at the same time - it's the design I like. Why shouldn't I advocate it?
Indeed, even if this has no impact at all on future editions, it helps us inform each other and trade ideas on changes we can make to our own games. D&D is a living thing, and nearly every single group is a unique entity with its own house rules, traditions, preferences, and gimmicks.
If I think that the current feat system is problematic, seeing Kzach's ideal solution might give me some ideas for my own. Seeing my solution might inspire someone else.
Or maybe, you are right, most of us will conclude that even if the system isn't ideal, it works well enough as it is, and isn't worth playing around with. Maybe this thread helps us reach such conclusions - isn't that a positive thing?
Or if not, even if the thread has no impact at all - presumably those of us discussing it are doing so because we enjoy the discussion. We find talking about the game interesting. If this isn't of interest to you, and you think the thread serves no purpose at all - why participate?
Showing up just to disagree with others is one thing - everyone has their own opinion, and that's what spurs debate. But showing up to proclaim your view, and when others don't agree with you, to dismiss their threads as universally hopeless and unwelcome... I'm sorry, but I don't think that is a call you get to make.
If you really find the discussion futile, you don't have to participate in it, you don't even have to read it. But obviously others find some positive worth in the discussion, and trying to shut down individual posters you disagree with... just seems very poor form to me.
So yes, I will continue to point out the futility of arguing for something that in all honestly is extremely unlikly to EVER happen. Whereas... if you were to instead talk about ways to deal with the issue (rather than continually insist the issue shouldn't exist in the first place)... then I'd love to get into discussions about it. Because then we are all talking about things that can actually reach workable conclusions, and meaningful conversation can actually occur.
Isn't that part of the discussion at hand, though? The very format of this thread - a poll between two options (however limited) - seems aimed at encouraging the discussion towards solutions and preferences, rather than simply this railing against WotC that you portray it as.
Look, the reason I called you on your objections here isn't because you stepped in and said, "Hey, let's focus on solutions or positive ideas rather than complaints alone." It's because you said, "Hey, Kzach, if you have this complaint about the game, maybe it isn't because there is a possible problem with the game, maybe it's because the problem is you."
And that, yeah, absolutely seemed like an attempt to shut down a poster and dismiss the entirety of the discussion. Dismissing not just the desire to see WotC change it, but the legitimacy of their right to feel dissatisfied at all.
Which, honestly, feels much more unproductive to me than any complaints, however reoccuring, that WotC may or may not be listening to.