Do your players name their group?

Have your players ever gave their group a name?

  • Yes

    Votes: 86 58.9%
  • No

    Votes: 60 41.1%

A "qualified yes".

I either DM for, or play in, quite a few groups. Most don't have names.

Of the three that do:
- Two took their names from a comment that some NPC made about the group ("The Destroyers of the Temple", and "The Ghosts of Cormyr") that managed to "stick".
- The other was inspired by some graffiti that the PCs (in a Rebellion-era SW campaign) left on an Imperial base that they'd wrecked ("The Ghosts of Alderaan.")
 

log in or register to remove this ad

Not often but the folks in my current Eberron campaign have adopted The Magnificent Bastards, thanks to an NPC comment - well, and them behaving like a-holes most of the time :cool:
 


Quite a few of my groups have come up with names, of varying degrees of oddness:
The Bastard Squad (because, well, they were)
Motorhead plc (with tattoos to match)
Hell's Angels (due to a lengthy quest into Nessus)
Nemesis (because they hated everybody, each other included)
The Timelords (due to excessive temporal jiggery-pokery)
Tsunami (world-shakers without compare)
The Red Kank Front (Dark Sun strangeness at its best)
House Murlak.
 

I've only had one campaign where we named our adventuring group.
But it was really a joke and the campaign only lasted 3 sessions.

It was the New Arcadia Mercenary Corps
Or NAMCO for short.
 


In my first group, the PCs always had a group name. They were the Exon Fleet, the Phoenix Force, Phantom Squadron, etc....

In every group since, names have sort of gone out of style, and are usually something I've suggested or imposed as a GM (generally something based on the perceptions of NPCs, etc.)
 

ThirdWizard said:
They can never, ever, agree on one.

That would be my group, too. We usually name our campaigns so we can differentiate them in discussion, but even that tends to be a torturous process.

We never have a group leader, either. Amazingly, this does not seem to be particularly detrimental to the parties. :)
 

most of our party's dont have names, we refer to them with the name of the regeion or setting they played in like: the Knights of Nerakka campeign, the Nebrecht campeign, the Delior campeign. The Tribal Campeign
Sometimes a groups gets a name at creation, moistly when the characters start out working under a church, govounament, or similair organisation. We had the Cabal of the Scorpion from lvl 1 til 7 that was part of the Black academy, an order that was the Mortal arm of a Deamon host on the Prime. Later we had the "Blackhand" that ran from lvl 7 till lvl 23. The Blackhand started under the black academy, but later became Deamon hunters when they were betrayed by its Pitfiend Lord, The black hand learnd Deamons in our homebrew to hate the Ace of space, our caling card.
Our curent party was assembled as a crisis team for the Church of Belenis (a LG deity of nobility, paladins and the war against deamons.) They are to do the jobs the paladins of Nebrecht cant. they are named: Militia Articulus, latitin for crisis team
 

Mista Collins said:
So, has your group ever gave their team a nickname?

They have done, though they don't do it as a rule. A campign or two may pass before they decide that their current group need a name.

When they do, its usually something light-hearted, such as (in one homebrew about ten year ago) the Knights in White Satin (and yes, they all wore tabards made of white satin).
 

Remove ads

Top