So, if you're trying to run a grim-and-gritty sort-of-simulationist PF game... could DoaM actually be appropriate? Here's a first pass (whose damage values might not be very well thought out)...
And then supplement that with the obligatory few feats that go with any game mechanic...
If a melee attack roll is lower than the target's AC, but high enough to succeed on a melee touch attack, then the attack still physically impacts the target and causes nonlethal damage. Creatures that are immune to bashing or non-lethal damage are unaffected.
The amount of damage caused is determined by weapon type:
Light Melee = 1/2 strength bonus - 1
One Handed Melee = 1/2 strength bonus
Two-handed Melee = 1/2 strength bonus + 1
This is further modified by weapon size:
Tiny = - 2
Small = -1
Medium = 0
Large = +1
If the weapon is a bashing weapon then the "1/2 strength bonus" is rounded up instead of down. No damage is caused ff the final modified value is 0 or lower.
And then supplement that with the obligatory few feats that go with any game mechanic...
Last edited: