BroccoliRage said:
I don't suffer from a shortage of players, so if folks don't lke the way I play, I tell them maybe we can have a beer sometime over a movie, but I ain't changing a system that has worked for 16 years because they don't like it.
I'm guessing you mean the system you mean being D&D, not your particular style...or are you saying you haven't changed at all since you were 8?
BroccoliRage said:
Besides, questioning isn't my problem. Endless debate is.
Well, frankly if that works for you, that's great...but I'd never run a game where I didn't implicitly trust my players (who are my friends). Under 3.x, you rarely have to improvise so dramatically as you did under AD&D, for example. Using stat checks covered an awful lot when there was no system for skills, so often proficiencies were used as a 'best guess'. "
Well, I was a blacksmith's son, so I should be able to repair my sword if I can use the forge."
In your example, you pull the numbers out of the air for what feels right. That's fine, but I prefer having some guidelines so I, as DM, can stay consistent. Consistency allows my players to rightfully gauge what they can and cannot do in the game world. 3.X offers use the
balance check, which gives pretty darned good guidelines for the situation you described.
I just think it odd that the implication is that by having rules that detail some of these things, that somehow they remove the DM's authority. Those were never invested in the rules. I saw AD&D DMs who were routinely bullied by their players, and I've seen authoritarian 3.X DMs who won't yield on their personal house rules, regardless of how they jibe with the existing rules.
Of course, as often as not, these discussions seem to highlight how many people play with other gamers who they aren't friends with, which to me is part of the difference in viewpoint.