blargney the second
blargney the minute's son
On a slightly different note, I've noticed lately more disagreements happening all around, not just in D&D. I suspect it's just a little peak that'll wane shortly.
-blarg
-blarg
Ridley's Cohort said:I think you are 200% wrong.
There have always been knock-on effects. You just got used to the fact that suffering ugly knock-on effects was the norm because the game was practically unplayable without the heavy hand of DM intervention.
The difference with 3e is that knock-on effects are relatively tame, fairly predictable, and out in the open.
Thurbane said:It's my belief than 3/3.5E has tried to pin down a lot more things with specific rules than earlier editions, which often left things "up to the DMs discretion" without setting a concrete rule in place. For sure there were always bones of contention regarding rules in 1E & 2E, but I believe never to the degree of the current rule set.
Plane Sailing said:These were packed full of the kind of house rules and tweaks to systems which could easily be integrated into any classic D&D game (1e or earlier) but which would be virtually impossible to introduce into a 3e game because of the tight inter-relationship between elements of 3e. Whether it is the fact that now all monsters have ability scores which then have a knock on effect on hit points and chance to hit, or a variety of feats with prerequistes that might or might not be in play or the expansion in HD (and hit points) for PCs and creatures...
I'm not saying that the integration of 3e makes it unfun. I am saying that any tightly integrated system is more difficult to change.
Plane Sailing said:These were packed full of the kind of house rules and tweaks to systems which could easily be integrated into any classic D&D game (1e or earlier) but which would be virtually impossible to introduce into a 3e game because of the tight inter-relationship between elements of 3e...
Henry said:What about the knock-down dragouts that frequently occur in rules forums both here and at other sites? There's a heck of a lot of argument just because there ARE rules to cover a situation, and often they're not written in legalese (which I oppose quite strongly). There are in truth probably as many, but (1) they're now more clearly documented, thanks to the internet, and (2) as I noted before, they changed from "the DM's rule for this makes to sense," to "the DM's Interpretation of this makes no sense."
Hussar said:Like others have said, these rule arguements tend to be pretty corner case examples. The lance for example. How often have any of you actually seen a lance used in combat? In 6 years of 3e, I've seen it once and that was by me (the twinking little munchkin that I am). Speak with the Dead on a skeleton? How often is SWTD actually ever cast, let alone cast on an undead, which is NOT a corpse and thus not a target for the spell (one dead creature is pretty clear).
In that case I would direct you to look at a certain 10+ page debate on whether a Monk can take Improved Natural Attack as a feat or not.ThirdWizard said:What's to argue about in 3e? Seriously, you look up the rule, and you read it, and that will solve 90% of problems with how a rule works. There are the occasonal abberations where there's ambiguity, but in most of those cases, the group just needs to know how they're playing it.
I can't see how 3e leads to rules arguments unless you just don't read the rulebooks.