CruelSummerLord said:I never intended to denigrate powergamers. I was merely asking whether 3E/3.5 required a certain amount of "power-gaming" with the need for numerous magic items to balance out encounters, and the advent of monsters with classes leading to very high CRs.
Out of curiosity, would you expect a normal group of human beings to be able to defeat a room of giants twenty or more feet high using non-magical metal swords and chainmail? I wouldn't.
CruelSummerLord said:The conclusion I've drawn is that this is true to a certain extent, and some gamers dislike it, but as others have pointed out, alternatives exist and it is certainly possible to iron out these difficulties.
It's not that I dislike it. I simply think you are hopelessly steeped in nostalgia for a system I'm not at all sure you played that much. I own original copies of the giant modules, and the drow modules that followed them. I played them when you could still buy the original modules off the shelves. I remember the original modules had the Hammer of Thunderbolts in one of the treasure hordes.
Lolth was a joke. She wasn't a goddess. Nobody thought it then, and nobody would think it now. She had 99 hit points. She was a paper tiger that was designed to roar loudly and crumple like a b**** when you socked her in the jaw.
I would MUCH rather play the modules now, not because I am a rampant powergamer (nor do I take offense at the term, either) but simply because fighting an encounter of that scope and magnitude is NOT a low level adventure.
D&D very quickly spun out of control in 1st Edition after 10th level. That wasn't a strong point of the game, either. There were things I liked about 1st Edition, but the levels above 10 were poorly designed. Third Edition falls apart in a similar fashion somewhere between 15th and low epic levels, in my opinion.
I played 1st Edition, and Basic. I played 2nd Edition. D&D is more fun now than it's ever been before. It has a wider audience. It has better product support. It doesn't have TSR hunting down websites and trying to squelch customer loyalty by being a bunch of punks. It has Monte Cook, and Mongoose's Conan variant and the OGL license spawning a LOT of work. Some good, some bad, but all good for the game.
I loved 1st Edition. But if I had the power to turn back the clock, I wouldn't. Because things are better now.