Raven Crowking said:Finally, molonel, changing the outcome of a die roll because you don't like the result you get is cheating, pure and simple. It doesn't matter if it is during character generation, combat, or whathaveyou. You may argue that cheating is "just good sense", but that doesn't change what it is.
And when the system only rewards outcomes above a certain point, it is drastically encouraging cheating. It wasn't that I just "Didn't like" the result. There were simply no rewards whatsoever for lower results, or very little.
Percentile strength, in and of itself, was stupid. The fact that you could go from 16 (+0/+1) to 17 (+1/+1) to 18/00 (+3?!?!/+6?!?!) encouraged that sort of stupidity.
I was in junior high. But I could still do the math.
You guys asked what the obvious solutions for powergaming in 1st Edition were. I'm just sayin' that was easy enough for a 12 year old to figure out.