Storm Raven
First Post
Shadeydm said:I ran several long term ADnD adventures and never had any problems with multiclass characters outshining single class in fact things usually worked out quite the opposite.
All this stuff about stats generated by alternate methods are silly you are assuming the use of non standard methods of ability score generation that I can't imagine a DM actually allowing.
Methods officially approved in the official rule books of the day. But the game was well-designed.
All this talk of certain ADnD classes bring more powerful than others please allow me to refer you to the 3.XE Druid and Cleric.
Somehow those classes never outshine the others in actual play.
When the single class wizard learns Fireball and Lighting Bolt the Multiclass is still stuck with 2nd levels spells. When the single class cleric is casting Heal the multiclass might have cure critical wounds. Which would you rather have in your party??
And this is even more true in 3e. Taking a multiclass delays your advancement in things like spell acquisition even more. In 1e, you could have a 5th/5th level fighter/cleric, who would adventure with 6th level single classed characters. In 3e, the same type multiclass character traveling with the 6th level single class characters would be 3rd/3rd level. Which system rewards mutliclassing inordinately again?
Meanwhile the 3.XE rogue can dip a level into barbarian and get an extra 10' movement (great for tumbling spring attacking etc) and the ability to rage. He can dipevels into ranger and get TWF fav enemy, tracking etc. There are many such choices which clearly benefit the3 rogue character refer to the CO board for details. Dipping = rewarded in 3.xE.
And every dipped level in another class puts him further away from getting high level rogue special abilities. If the delay in getting fireball is a big deal, why is waiting more levels to get high level class abilities not? Sure, he gets fast movement, and rage by taking a level of barbarian, but he slows his sneak attack progression, loses 4 skill points, probably has a hard time advancing his rogue class skills (including, for example, tumble), and puts off getting high level rogue selectable special abilties.
The cost for multiclassing in 3e is significant, as opposed to the cost in 1e, which was trivial. Like I said before, if you are going by what you saw on an internet board to determine what works in actual play, then you aren't getting a good idea of how the system works, because it never seems to work out nearly as well as the optimization guys say it does.