Storm Raven
First Post
VirgilCaine said:I did the math and noticed you had replied, and so didn't reply.![]()
16th level nets you a rogue special ability, so the dipper has three.
True. So mark that down.
However, what I didn't get into was how useless some of the sundry abilties the "dipper" gets are for him. Wild empathy is capped at +2 (only two ranger levels), although he could get a synergy bonus for having 5 ranks in Knowledge: Nature. Track is mostly useless, since he only has three levels of classes with Survival as a class skill, which will make it difficult to raise the necessary skill levels to anything that would make the feat useful. Fast movement seems good, until you realize that it can be replicated by a moderately costed magic item. Rage is a once per day thing, and without the hit points and BAB to go toe to toe with the big guns, will likely be hazardous to the rogue's health. The martial weapon proficiencies are nice, but most of the weapons the rogue would want o use with two-weapon fighting are already available to him as a rogue. The armor proficiencies are useless, since most of his sundry class abiltiies rely on him not wearing it. Favored enemy is highly situational, and +2 is a tiny bonus at that point. When you pare down how much truly useful stuff there is among all the chaff, it turns out to be "not much".