Fallen Seraph said:Well, I think most likely at-will powers besides for being upgraded will probably be able to be swapped out for other at-will powers.
well as things like, items having their own unique properties.
DandD said:Encounter and At-Will-powers are good enough so that you don't have to rely solely on Daily Powers, so I see no need for the party to always rest after one or two encounters (if they stil have enough hitpoints and healing surges, that is). I also don't see the need to penalize players for XP if they don't go fight on five encounters per day. It's only a game, not work, where they have to fill out a encounter quota.
I hope D&D 3.X didn't conditionize you to become a robot-GM, Bishmon.![]()
Ximenes088 said:And third, we've seen no evidence of any Rope Trick or Magnificent Mansion analogues in the rules so far. It's not proof they're gone, but it's a strong implication.
If these implications are correct, there just won't be any way to call an arbitrary time-out from adventuring. It's not a question of careful encounter design, it's a question of basic practicality- how many adventures exist where you can simply set up camp at a random point and rest for six hours without fear of interruption? You can't retreat across the globe, you can't hole up in an extradimensional space, you have to bring out the cookpot and bedrolls right in the middle of the orc fortress or the haunted swamp. Even the most casual player is going to be able to see that behaving like that is very much likely to drain more resources than it returns.
SSquirrel said:I believe that in Races & Classes it was said that a character that has used all their encounter and daily powers is still at about 80% effectiveness, so I don't see any 5 minute workday problem
SoulStorm said:Well Ximenes088, you make some good points here, but those points also raise further concerns. I like Magnificent Mansion, a lot! I'd hope the designers would find ways to preserve such classic flavorful spells without sacrificing game balance.
But where does this 80% number come from? It certainly doesn't come from the 4 encounter and 4 daily powers at 30th level. This 80% effectiveness statement has not been proven true based upon the information revealed thus far. Of course, that may change and my concerns may melt away into nothingness.
SoulStorm said:But where does this 80% number come from? It certainly doesn't come from the 4 encounter and 4 daily powers at 30th level. This 80% effectiveness statement has not been proven true based upon the information revealed thus far. Of course, that may change and my concerns may melt away into nothingness.
Kordeth said:"80% effectiveness" doesn't mean "80% of abilities still available." It means that daily powers only account for about 20% of the PC's overall ability to contribute to combat. A character who blows his daily powers still has his at-will powers, class abilities, racial bonuses, magic item powers, etc. to break out.