Cam Banks
Adventurer
Matthew L. Martin said:I realize that I am an Offense Against True D&D, so I await the coming of my vorpal sword-bearing executioner.![]()
Yes, but you get a kick out of being a heretic, MLM.

Cheers,
Cam
Matthew L. Martin said:I realize that I am an Offense Against True D&D, so I await the coming of my vorpal sword-bearing executioner.![]()
Celebrim said:If only I had your confidence. But I don't see alot of evidence of years of developing and play testing.
Mercule said:Likewise, I like the idea of combat styles and martial maneuvers. Hearing that they're decended from ToB maneuvers, though, gives me a bit of pause. Diamond Mind and Iron Heart are D&Dish enough, but Desert Wind certainly is not.
mmu1 said:1. "Just a couple" of orcs is only the default assumption for a 1st level party. (and, as has been pointed out lots of times when the WotC guy whose name escapes me wrote a rant about it, this argument is a gross oversimplification and something of a strawman)
Whizbang Dustyboots said:Man, I totally feel you on the green slime. It breaks my heart that so many modern players have no idea what a threat it once was.
That many orcs should take their cue from the OD&D FAQ's combat example, which pitted 10 orcs against a single 4th level Fighting Man): grapple the PCs, pin them, and then capture them or finish them off with knives.MerricB said:It's about sending 20 or 30 orcs against a 6th level party and them still being a threat, because they can hit the PCs without needing natural 20s.
MerricB said:Mike Mearls.
Actually, and I speak as someone who's run "Encounter at Blackwall Keep", the big thing about this is not about sending 5 or 6 orcs against a 1st level party.
It's about sending 20 or 30 orcs against a 6th level party and them still being a threat, because they can hit the PCs without needing natural 20s.
In 3e, AC and attack bonuses go up very, very quickly. (I'm going to guess between 1-1/2 and 2 per level). In EBK, the foes are Lizardfolk, no, wait, I'm an AD&D-fan. Lizardmen. Lizardmen have a +1 attack bonus. Sure, they get to attack lots, but they miss *all the time*. For any party above, say, 3rd, they really don't do much.
Vanilla orcs in 3e are better, but even they run out of puff quickly. Sure, you can advance them, but then you lose the fun of the fighter and barbarian cleaving through orc after orc while still being at threat from the rest of the horde. (Does anyone take Great Cleave?)
Note that whilst you can send 6 orcs against a 1st level party in 3e, after that they're likely to need to rest... that's not Keep on the Borderlands.
Cheers!
Give me my dozen (well, 13, to be exact) books, and I can create a PC or NPC that reflects practically any concept that one can think of.
With Skills, Feats, and some imagination, you can apply nearly any class to nearly any concept you want to play.
Combining the core source material with a single setting suppliment (Living Greyhawk Gazeteer) provides all I need for knowing the setting and showing the players a little bit of example-in-action.
Mix up 4 books' worth of monsters & templates with class levels and specific choices of skills and feats....and you get totally customizable antagonists from a totally infinitely deep well of ideas.
And a little setting, story, and personalities' information for a bit of inspiration for ideas when I get a bit of writers' block.