Plane Sailing
Astral Admin - Mwahahaha!
Psion said:3e helped codify magic items, which helped defray some of the bizarre and inconsistant magic item mechanics of earlier editions. This, I feel, was an overall improvement.
However it did have the disadvantage of making some things feel a little "off the shelf".
This is my feeling exactly. Prior to 3e my variant D&D was one where there was no minor magic - all magic items had been created during the magewars, a particularly nasty time in history. This meant that *all* magical items were named for their creator and other significant information. There was no such thing as a plain +2 sword for instance. It worked very well and gave exactly the "feel" I was wanting for my campaign world.
Unfortunately this was one of the single most difficult issues to translate into 3e rules. I think that 3e is miles better than any previous D&D rules, but the presence of magic items is pretty much integral to the whole thing - it is almost like it now only fits the "D&D setting" whereas with looser rules it was more malleable for different settings.
I once worked out ways in which I'd run a rarer-magic campaign, but now I'd just Mongoose' Conan d20 (or possibly a d20Modern variant).
Cheers