JRRNeiklot
First Post
Wait - you don't want to skip level one, but you want to make it so level one is actually level 3, thereby skipping it in all but name?
Wait - you don't want to skip level one, but you want to make it so level one is actually level 3, thereby skipping it in all but name?
No, I don´t think so.The problem there is that logically speaking the novice tier should be _easier_ and less fraught with danger and resource management than a later tier, so that newbies can learn the ropes and not get turned off the game.
There's a real dissonance in goals there.
And that bring me to my point (and the thread's point), which is that if you want your character to start off with a strong repotoire of abilities and 30 or 40 hit points, you don't want to start at level 1. You can call it level 1, but it isn't, at least not within the D&D model up until 4e. Thus the OP's idea of "missing level 1". Level 1 isn't a character with the number "1" at the top of his sheet. It's a character who is a beginner with very limited prowess and strength.Which brings me back to my point - you're trying to foist your preference off on those that don't share it by making them skip something that should be integral to the D&D experience - level one. Under my suggestion, you don't give up anything and also get what you want. Under yours, I have to give up something if I don't want to be subjected to your playstyle.
I wouldn't mind lower hit points at first, but I would hate Wizards without some sort of at will spell option so they don't have to resort to a crossbow (or sling, or whatever).
And that bring me to my point (and the thread's point), which is that if you want your character to start off with a strong repotoire of abilities and 30 or 40 hit points, you don't want to start at level 1. You can call it level 1, but it isn't, at least not within the D&D model up until 4e. Thus the OP's idea of "missing level 1". Level 1 isn't a character with the number "1" at the top of his sheet. It's a character who is a beginner with very limited prowess and strength.
Thus, if you change the D&D paradigm to make level 1 characters powerful heroes, you are "forcing" people to skip the intergral D&D experience of classic low-level play. Some people hate that experience, which is their prerogative, but there's no need to exclude the rest of us.
If we're trying to create a comprehensive, unifying D&D, the 20-level structure needs to accomodate everything from rat hunters to quasi-deities, because those are all part of D&D. Heroes are only a subset of that range, and they are not the starting point for what the game covers-not all characters are heroes. It's for each group to decide where in that range they want to play.