Does anybody know what (5) means?


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Wooden arrow shafts aren't that flimsy. It's a fletcher plot I tell you. They've taken the craft skills out of the players hands as well, so you can only buy from union men. It's all part of their insidious scheme. Next thing you know, the Honourable Guild of Mysterious Strangers will start organising wildcat strikes and suddenly you won't be able to find a decent plot hook without crossing a picket line.
Of course, then organised crime will move in to fill the vacuum. You'll find members of the Thieves Guild smuggling damsels into town and placing them in distress then charging parties to go and rescue them.

This is all pretty conclusive evidence of the way the unions have infiltrated the design team of 4th Ed. If your next campaign enemy is Gimli Hopha, watch out...
 




You only get one, but since thrown magic weapons return automatically, you won't need more than that.
Wrong, you need more than one to use on blast attacks like Blinding Barrage. The inference that you get five when making magic shuriken can be drawn from the text under silvered weapons.
 


James McMurray said:
WotC has clarified that you only need one magic weapon for a blast power.

Where can I find a link to that clarification? I had already decided to house rule it that way because it made more sense, and if I had the ruling confirmed I could just remove that page from my campaign Wiki's house rules section.
 


DarkAngel1979 said:
Where can I find a link to that clarification? I had already decided to house rule it that way because it made more sense, and if I had the ruling confirmed I could just remove that page from my campaign Wiki's house rules section.

It was in a thread either here or at rpg.net in the d20 section. Sorry I can't get you any closer. I don't use thrown weapons, so didn't bother to bookmark it.
 

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