Parmandur
Book-Friend, he/him
They have a roadmap out right now, though it is a bit vague:I'm pretty curious about their plans for a generic version of the rules because it looks like a fun system.
And they have put up some early playtested reports in the newsletter:
Playtest Report: Project Folio
We ran our very first internal playtest this month with initial designs by the team! (Read on for details, but keep in mind that the final product will undoubtedly change from this experimental playtest.)
We’d heard rumors that a small village was suffering from some sort of malaise involving dark shadows smothering crops. The shadows were most noticeable along the river and seemed to come from the nearby foothills. We investigated, were accosted by strange spirits and odd devices, and found an enigmatic (and malfunctioning) machine deep within a cave complex. The complex was not at all what we expected, and after repairing it, we were taken for a very surprising ride as the ruin stood up! Some highlights included:
- Our delver trying to puzzle out the device
- Our plant guy holding back the machines
- Our weather wizard trying to throw us all onto a safe spot
- Our elementalist communicating with the ancient devices through sign language
- A poet character powering her magic with an improvised rap, so we didn’t have to fight a massive hand-shaped construct:
deep in the ruins where the tubes plug in your interface
I might intuit what might move you to defend your base
we got some swords, but a brawl’s not the plan
If you tell us what the hell you want we’ll talk to the hand
Playtest Report: Project Codex
The playtests continue! Our second internal playtest was Project Codex, but, as with our last newsletter, a disclaimer: it’s all experimental, and things will change significantly in the years to come as we design, write, and playtest!
The Heracles is a luxury cruise ship and portable ballroom for hire out of the Coral Nebula space station in the Sajjarian system. Tomorrow, Crown Princess Kelya Anlise of the Valkar Dynasty celebrates her twenty-first birthday. On display during the festivities will be the Valkar royal jewels—and you’ve been hired to steal them.
One player got on the ship because they knew one of the guests, one other got a job on the security team, one just snuck on, one came on as a secondary chef, and two more were smuggled on using the old catering trolley trick. Things went off the rails almost immediately as the steward caught the “chef” sabotaging some equipment. The party locked down part of the ship, trapped the security team in the hold, and then through fire suppressant distractions, a duel with a former general, and some very flashy manoeuvers, eventually stole the jewels and made their escape! Some highlights included:
- Our psychic bug alien shoring up the group’s defenses with their mind
- A sculpture being revealed as power armor
- A matter of fact conversation, mercenary to mercenaries
- Little flying drones disabling security and stealing jewels
- Psychic backlash that changed reality around us






