D&D 5E Does anyone else feel like the action economy and the way actions work in general in 5e both just suck?

How about some examples to demonstrate your issues?

I disagree with your entire post - there's nothing seriously wrong with how actions work in 5e.

That doesn't means it's perfect; bonus actions sometimes cause me to scratch my head - they're not elegant but they do the job.
By the way, D&D spellcasters being able to combo spells sounds like a recipe to FUBAR the game royally. What an incredibly bad idea. Plus, it won't be so great when enemy spellcasters do that to you:

'And the enemy mage combos a 10d6 fireball and Power Word Kill. He's a sorcerer so let's spend some sorcery points to heighten the damage.'
Ah. Well you see...

All i see here is a positive?

I like the chances of death to be high?

Letting the classes with the most inherently broad attack options be creative is a good thing?

Hard is good? (I say that as a current player and not dm in 5e)
 

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I can try to dig it up. Was discussed a couple weeks ago. Jeremy was refering to a rogue using quick hands or something like that.

Fast Hands
Starting at 3rd Level, you can use the Bonus Action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves’ tools to disarm a trap or open a lock, or take the Use an Object action.

I'm going to guess nobody thinks you can slight-of-hand your way into heavy armor, nor is putting on armor one "Use an Object" action.
 

Ah. Well you see...

All i see here is a positive?

I like the chances of death to be high?

Letting the classes with the most inherently broad attack options be creative is a good thing?

Hard is good? (I say that as a current player and not dm in 5e)
Anybody who unironically advocates for widening the gap between full casters and non-full casters can go swallow a bag of wands whole.

Maybe not Sorcerers; they actually might need the help. But do you want to have Druids, Wizards, and Bards snapping the game in half even more than they already do while the Monk and the Barbarian are twiddling their thumbs waiting for that one singular enemy the full casters can't shut down so they can have their one minute of glory before going back to being irrelevant?
 



I never redefined or altered a feat or reinterpreted one....


That ability still essentially amounts to a feat.

Forgive me, but redefining a not-feat as a feat is exactly what you are doing, and I feel that it betrays a lack of precision on your part here. If you aren't asserting that a class feature is a feat, you could simply stop saying that it "still essentially amounts to" one. Because if you keep doing that, you are showing a serious misunderstanding of (at least that part of) the game. And the thing is, terminology matters when you're talking about game rules, or at least game rules terminology (like "feat") does. Imagine if you were trying to address the action economy issues you see, but every time you talked about a bonus action you just called it an action. It makes it hard to even know what you mean.

Anyway, good luck with resolving your issues. The beauty of 5e is that it's very easy to tweak and adjust (most) things without completely breaking the game. Hopefully you can reach a point where the game satisfies you and still runs well. Personally, I have found the 5e action economy to be smooth and simple, and with the exception of the bonus action spell rule, I haven't seen it trip up anyone at the table. But if it doesn't work for you, I hope you can find a way to tinker with the system to improve it. I don't really see much of a reason why you couldn't simply import the 3e or 4e action economy wholesale with a few tweaks, if one of those satisfies your needs.
 


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