I think that would be a lot better. One of the things that has really killed 5E for me is how long it takes for one round to get by. Not as long as 4E (which was too long), but in many cases, like playing a board, game I was at least invested because what other players would do on their turns could substantially change what I did.In what way? If you mean like Mike Mearls' idea of specific abilities to encapsulate the effects of a bonus action and action together, it can work but you lose generality. Example: bonus action spells become normal actions which include also an attack. But then, you don't have options to combine them with something else.
If you mean to turn everything that is currently a bonus action into a regular action, then it will indeed be a lot simpler. As long as players accept that they'll have to pick one single action per turn and nothing more.
Yeah, you’re just wrong. I’ve been frustrated with many rules across many editions, and I’ve never found it necessary to personally attack the designers.Yeah, how dare someone, new to 5e, post their concerns. I mean it is not like a message board is meant for discussion, right?
What I find ‘old’, is people pooping on a thread topic that does not appeal to them, instead of making their Wisdom save and walking away.
I’m not, trying to single you out atanakar, I fail those type of saves all the time as well, (like now).
I have heard great things about DW why does the title make me cringe...I get my D&D fix mainly through 13th Age and O/TSR games, but I'd rather play Dungeon World than any of those.
Use the pathfinder P2e 3 action system (or my preferred 6 action system), that seems right up your ally.Do you have any actions-related houserules? I'd be interested in hearing them.
Playing 13th Age currently and our group really likes it.I have heard great things about DW why does the title make me cringe...
13th Age seemed to have some wonky things in it - I do not like the tactical choice loss of randomized effects on a maneuver depending on odd and even values and I remember reading something like the designers couldn't decide between themselves how the timing/resource used by the Barbarian worked in game so they wrote it ambiguous like its one thing in one place and another in another I mean blink blink? Used one way the class seems so locked down it might not be fun and the other way it might be one of the most potent.
All games systems seek to simplify a messy reality. Just like 5e, PF2 has its own incoherencies.It works ok, but as some people pointed out on page 2 it trips itself up trying to pretend it's more flexible that it is. Changing established names for change sake didn't help either. I don't think anyone is in doubt that PF2's 3 action economy is superior & more elegant but at least for 5e it would probably be too difficult to make such a change & maintain balance
I have heard great things about DW why does the title make me cringe...
13th Age seemed to have some wonky things in it - I do not like the tactical choice loss of randomized effects on a maneuver depending on odd and even values