Son of the Serpent
Pupil
...wat? Although it at least makes a bit more sense if its magical. But still.There's a Warlock invocation in a UA that lets you magically don armour by touching it.
Wat?
...wat? Although it at least makes a bit more sense if its magical. But still.There's a Warlock invocation in a UA that lets you magically don armour by touching it.
...wat? Although it at least makes a bit more sense if its magical. But still.
Wat?
Well for one thing the thing i was talking about there (from the beginning) was something i was saying i didnt think made any sense. I was of the opinion that it was indeed an idiotic mistake. Not a loophole so much. I hadnt intended to exploit something like that. I was pointing it out as what would be something of a malfunction of action economy. Not a good or clever thing. More the OPPOSITE.You misunderstood or misremembered. The rulings you're looking for do not exist. You don't even need Google or Twitter to find them: if such a ruling had every come down it would have been heatedly discussed here. Come on man, you're not some mega-genius who spotted some secret combo of rulings from Twitter that nobody else in the universe of 5e fandom had spotted before which results in such a controversial and extravagant result. You just made a mistake on this one. It's OK. It happens. We're all human here.
huh. Noted.It's a class feature to grant a hexblade Heavy Armor proficiency basically by sacrificing one of their Invocations for it. The Warlock 'Bonds' to that specific armor and they can just put them on and take them off magically.
I Googled that and nothing came up.Breaking News: Google, a company that’s made a mega fortune based upon the reliability of its algorithm... is unreliable.
The point wasn't that they are hard to deal with, they were examples of the ball-o-wax you can get into by mixing d&d's very structured & formulaic system of rules with the more proposed more flexible style that goes with systems like fate once you start setting precedent
Does that use strength or dex?... Can I do it in place an attack like grapple? does it count as an attack? can I do that with green flame blade? What about sneak attack, This creature is immune to piercing so the dirt blind is bludgeoning? I'm immune to nonmagical bludgeoning piercing & slashing, does that affect me? Look I found a feat that lets me sneak attack when dealing bludgeoning damage as part of an attack. Setting precedents can be very dangerous & you can very easily veer into the appearance of calvinball when you wind up with conflicting rulings on edge cases. When I first bought it up I mentioned that.
It's not hexblade specifically - it's just a pact of the blade invocation. It's actually better for bladelocks who are not hexblades, since it reduces MAD by letting you completely dump dex, and skips over medium armour proficiency.It's a class feature to grant a hexblade Heavy Armor proficiency basically by sacrificing one of their Invocations for it. The Warlock 'Bonds' to that specific armor and they can just put them on and take them off magically.
My experience with trying stunts in most cases with 5E resembles that of 4E. With everything else the GM has to manage at keeping sprawling combat together when there's lots of powers and complex rules interactions happening everywhere, if I actively try to do something that is difficult to resolve, I can see it's not particularly appreciated as I've just made their job harder. And, in any case, usually once I do get a ruling, it's clear that it won't be worth doing anyway, which means I feel bad for wasting everyone's time and slowing down the game for no good reason.
I'm not really convinced stunts and the like are all that compatible with the paradigm that challenge takes place at the level of the individual encounter anyway.
The only versions of D&D (that I'm aware of) that are explicitly designed for improvised actions are Dungeon Crawl Classics where the Deed Die is a mechanically clever way of setting a clear difficulty and means of resolution for any particular stunt a warrior wants to attempt and 13th Age, where permission and a means of resolutions are specifically and explicitly baked into certain class powers and at least one feat.