Dimwhit
Explorer
So when you cast, for example, a summoning spell, it doesn't come into effect until just before your next turn, and you're vulnerable to disruption for the entire round. Why? When Sorcerors use a metamagic feat on a spell, they become full-round spells, but they come into play that same round. Right? It's just takes a full-round, so all they can do other than cast is move 5'. Seems to me, that would be a better way to handle full-round casting. Any reasonable justification for the current rule? (For summoning, I think the spell should end the round you cast and the creature appears that same round. It just doesn't get to attack until the next round.)
Maybe this should do into another forum. I really don't know. I'm mainly questioning the current rule and asking if anyone knows of a good reason for doing it that way. It seems to severely penalize those full-round spells, and I just don't see a balance issue with it.
Maybe this should do into another forum. I really don't know. I'm mainly questioning the current rule and asking if anyone knows of a good reason for doing it that way. It seems to severely penalize those full-round spells, and I just don't see a balance issue with it.