D&D (2024) Does anyone else think that 1D&D will create a significant divide in the community?

Are they asking us to rebuy?

I'm not sure they are, yet. They might just update the content for us in D&D Beyond, and provide errata, but if you WANT to buy the new books with the errata included, you can. MAYBE.

I'm not sure we know what this will entail, other than 3 new core rulebooks, and 1 new set of Basic Rules and SRD, existing. In fact, the very existence of the Basic Rules and the SRD means that you wouldn't need to buy ANYTHING. I imagine most players don't buy.
They are releasing new versions of the core books in 2024. If people don't buy them then 6e will have failed. That seems...an unrealistic move for a for-profit company to make.
 

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I think it will create more of a "theoretical divide" than a divide at the table.

Basically, there will be a divide, but it will mostly be players arguing on reddit and forums like this one about the superiority of one versus the other, whereas when you get to the table most players will just play whatever the DM is running, or mix both rules liberally. D&D is so house-ruled from table to table, that unless the changes are sweeping I doubt it will feel much different. But - regardless of what they want to call it - it is essentially a new edition and I don't think there's ever been a new edition that hasn't stirred up some amount of controversy among the players.
 



They are releasing new versions of the core books in 2024. If people don't buy them then 6e will have failed. That seems...an unrealistic move for a for-profit company to make.
On DnDBeyond, after Monsters of the Multiverse came out you can still access and use your Volo's and Mordenkanen's, even though they are now listed as "legacy content" or some such and Multiverse is the default source, if you have it. It was a seamless transition - I didn't purchase Multiverse for awhile and there were no problems. Also, you can toggle on/off whatever content you want. I always have the Eberron stuff toggled "off" for example.

WotC have expressly stated that backwards compatibility is their priority and they want to stop thinking in terms of "editions" and instead shift to an ongoing, gradual evolution of the game. I think they are specifically looking at the rifts that happened between past editions and working as hard as they can to avoid that precisely because they don't want to create an easy jumping off point, such as by making players feel they have to buy hundreds of dollars of new books to continue to play. I think a lot of us are still thinking about OneD&D (not "6e") in terms of the old "editions" paradigm that they are expressly trying to replace.

Some skepticism is always warranted, but I think we also have to consider how much of it is rooted in our own paradigmatic thinking.
 

I think there will be a divide.

But I'm not going to be on the internet arguing about it in any fashion. It seems that some folks think that if you see a divide, that means you are angry or bitter and argumentative. Some folks of course, see 3.0 > 3. 5 > 4e., will be.

Much like another poster above, we played several versions at the same time. I preferred to DM 5e, another DM does PF1, and another does PF2, and finally our resident weirdo (j/k) does Shadowrun 5 >6. None of us play the "my version is better" card offline or online.

Speaking for myself (the 5e DM), I think if the casting/prep magic system changes as much as some are predicting, that will cause a larger divide than any of the fixing or fine tuning of other items could.
 

What are the reasons behind Pathfinder 2e never managing to replace Pathfinder 1e that well?
Good question. I think it's because Pathfinder 2e is like 4e D&D in some ways. 4e's failing was that instead of keeping and improving what worked in 3.0/3.5 and fixing what didn't work, WoTC got rid of everything and created something that didn't look like D&D to older D&D fans. This misstep allowed Paizo to step into the breach and introduce Pathfinder 1e.

When WoTC introduced 5e D&D in 2014, it proved to be very popular and put D&D back into the #1 spot. Paizo repeated 4e's mistakes when it created Pathfinder 2e. What RPG fans like to see from one edition to the next is a sense of gradualism. 4e and PF2 made too many changes in a short period of time. You can't make a new edition backwards compatible with a previous edition when you do that.

Lastly, there are still some third party companies making Pathfinder 1e compatible products.
 

Good question. I think it's because Pathfinder 2e is like 4e D&D in some ways. 4e's failing was that instead of keeping and improving what worked in 3.0/3.5 and fixing what didn't work, WoTC got rid of everything and created something that didn't look like D&D to older D&D fans. This misstep allowed Paizo to step into the breach and introduce Pathfinder 1e.

When WoTC introduced 5e D&D in 2014, it proved to be very popular and put D&D back into the #1 spot. Paizo repeated 4e's mistakes when it created Pathfinder 2e. What RPG fans like to see from one edition to the next is a sense of gradualism. 4e and PF2 made too many changes in a short period of time. You can't make a new edition backwards compatible with a previous edition when you do that.

Lastly, there are still some third party companies making Pathfinder 1e compatible products.

Can this narrative please die already? Pathfinder Second Edition is doing very well and has a growing/younger customer base. The goal was not to primarily target existing Pathfinder customers primarily, but to reach people who want something different from what 5e is offering. In that endeavor the game has been quite successful.
 

Can this narrative please die already? Pathfinder Second Edition is doing very well and has a growing/younger customer base. The goal was not to primarily target existing Pathfinder customers primarily, but to reach people who want something different from what 5e is offering. In that endeavor the game has been quite successful.
What does Pathfinder 2e offer that is different from what 5e has been offering the fans for the last 8 years? curious
 

What does Pathfinder 2e offer that is different from what 5e has been offering the fans for the last 8 years? curious
Tactical combat, accurate CR, character customization complexity, hybrid multiclassing, level based differentiation of bounded accuracy, regular adventure path material releases, etc...

Note; none of this makes it better than 5E, just different. Yes, some folks want these things in their gaming system.
 

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