Relic said:I use a house rule for dexterity-based attacks. I assigned each weapon either to strength or dexterity for attack purposes. A character that uses a weapon that is listed for dexterity uses his dexterity to determine his attack bonus but he does not receive any bonus to damage from strength. I then made a feat that will allow a dexterity-based weapon applicable to receive strength bonus for damage.
The new Traveller T20 works like this. That surprised me, I must admit. Their take on armor is interesting as well. And character creation still looks more fun than playing.Celtavian said:Does anyone use a house rule where Dexterity determines bonus attack modifier rather than Strength? (Remember, not for damage purposes, just straight attack.)
I am thinking of having Dex be the attribute used for an attack bonus while strength still determines damage bonus.
Celtavian said:That is also another thing I am thinking about doing, giving DR to all the armor types.