D&D 5E Does anyone who got an mm at Gencon want to offer up spoilers to us?

Quickleaf

Legend
Not really they tend to do their own thing.

The Nycaloth also the cool power to teleport in place of one of his attacks during multiattack. I will be houserulling the Ultroloth so has the same feature.

Thanks! That helps a lot with my first pass at the yagnoloth...

yugoyagn.gif


[h3]Yagnoloth[/h3]
Large fiend (yugoloth), neutral evil

AC 14 (natural armor)
Hit Points 165 (22d10+44 HD)
Speed 40 ft

STR 22 (+6) / 10 (+0), DEX 10 (+0), CON 15 (+2), INT 15 (+2), WIS 10 (+0), CHA 16 (+3)

Condition Immunities poisoned
Damage Immunities acid, poison
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
Skills Deception +7, Intimidation +7, Persuasion +7
Senses darkvision 60 ft, passive perception 10
Languages Common, Abyssal, Infernal, telepathy 60 ft
Challenge 11 (7,200 XP)

Magic Resistance. The yagnoloth has advantage on saves against spells and magical effects.

Magic Weapons. The yagnoloth's weapon attacks are treated as magical.

ACTIONS

Multiattack. The yagnoloth makes one slam attack (strength 22) and one shocking long sword attack (strength 10).

Slam. Melee Weapon Attack. +10 to hit, reach 10 ft, one target. Hit: 26 (3d12+6) bludgeoning damage and target is pushed 5 ft and knocked prone.

Shocking Longsword. Melee Weapon Attack. +4 to hit (the yagnoloth has advantage if the target is wearing metal armor), reach 5 ft, one target. Hit: 5 (1d8) slashing damage and 13 (3d8) lightning damage, and target can't take reactions until the start of its next turn,

Noxious Breath Weapon. (Recharge 5,6) The yagnoloths breathes a cloud of acidic gas in a 5 ft radius. Creatures caught within the gas must make a DC 16 Constiutiton save. If they fail, they take 21 (6d6) acid damage and are stunned one round. If they succeed they take 11 (3d6) acid damage.

Drain Life-force. The yagnoloth can drain the life-force from an unconscious or restrained creature by placing its head against the victim's face. For each round of maintained contact, the victim's maximum hit points are reduced by 7 (1d8+3) and the yagnoloth heals a corresponding number of hit points. If the yagnoloth is slain within a day, the victim recovers their drained hit points.

Teleport. The yagnoloth teleports up to 60 feet to a space it can see
 

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One quick thing. Other then the Arcanaloth (Which knows all languages.) No Yugoloth knows Common. They rely on their telepathy to talk with those that don't speak their language.
 



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