CleverNickName
Limit Break Dancing
If you're looking for playable Ogres in your campaign, you can do it in a variety of ways, some of them harder than others. Off the top of my head and in order of easiest to hardest:
- You could just rename the Goliath race to be "Ogre" and be done with it. Very little work, very few balance issues.
- Follow the recommendations in Explorer's Guide to Wildemount for reskinning the Firbolg. Very little work, very few balance issues. (This is what I would do.)
- Allow the character to play an actual ogre, as-written in the Monster Manual, as a 7th level character. When they reach 8th level, they begin taking levels of Barbarian, Bard, whatever, using the rules for Multiclassing. A bit of work to set up. Be prepared to deal with balance issues.
- Rework the Minotaur race in Guildmaster's Guide to Ravnica to be an Ogre, swapping abilities and features with the Ogre stats in the MM. Fewer balance issues, but more work on the front-end.
- Use the optional rules in Tasha's Cauldron of Everything to develop a playable Ogre. A lot more work on the front end.
- Create a suite of new rules for Large-sized, high-Strength characters. Enormous amount of work on the front end, and possible balance issues down the road.
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