D&D General Does Character Lifespan Even Matter?

Most of the time, it does not. It did in my all elf campaign where adventures were decades and even centuries apart.

It did when haste could age you a year or the touch of ghost (or even it's sight) could.male you an old man/woman.

Yes I have seen characters die of old age and seen the player take the children of the deceased and continue on the family tradition.

But most of these were in 1ed where these thing could matter. In 5ed, nope.
 

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James Gasik

We don't talk about Pun-Pun
Supporter
So I guess the question is, how do you make it matter, unless you can somehow run a game for many years? You could say that months go by between adventures, for example, and have frequent timeskips, especially in the high levels, but at some point, your Human characters are going to slow down and get grey hair, while the Dwarves are fine and the Elves are still spring chickens.

Meaning you either have to make life-extension magic available, or the players will become annoyed that somehow, their race choice is bringing them closer to an inevitable doom.

Now some might say "well that's fine, it's the advantage of playing an Elf", but I will point out that Elves don't pay anything for their long life. Longevity isn't even spelled out as a ribbon ability of the race. It's something they get for free "because Elves".

The game hasn't been balanced around this for a long time, back when you couldn't use raise dead on Elves. I guess you could make those changes, but by default, without making house rules, how do you make longevity matter?

I'm asking sincerely because I have wrestled with this issue. As a DM, I want to make it matter, but I can't think of a way to do it without unduly punishing a player. Especially since there's always that one odd race with a very short lifespan out there. I don't know if 5e has one, but in previous editions there were things like the Thri-kreen, that are lucky to see more than three decades of life.
 

delericho

Legend
The changes to the ability scores have very occasionally mattered. The maximum lifespan has never been an issue.

But like the height and weight tables (which likewise have never had any meaningful impact), having that information in some form is a good thing, IMO - it's one of those "nods to realism" that helps give the game a bit of grounding at very little cost.
 

Hussar

Legend
In just about every D&D edition that I've read or played, I've seen rules for a character's maximum lifespan. Like in 5E, humans live up to X years, elves live up to Y years, and once you hit that limit you are done--game over, no resurrection can help you. Once you hit that limit you go straight to the afterlife, do not pass go, do not collect 200 gold pieces. And in 3rd Edition, you had all of that plus your stats would change as you grew older.

But has this ever been an issue at your table? Has anyone ever taken this into consideration when creating their character? Has your campaign ever run long enough for lifespan to matter? Has a character ever been artificially aged by magic so much that they were worried about their expiration date? Has a player ever deliberately shortened their lifespan (by choosing to play a venerable-aged character) just to get a better Wisdom score (back in 3rd Edition)?

I've been playing for decades, in several different editions, and I've never seen it matter. Not even once, and not even a little bit. I'm wondering if I'm the only one.
Honestly? No. It almost will never matter to a given campaign.

Although, that being said, Ghosts can age characters in 5e. So, it did actually matter recently in my Candlekeep game when a couple of lucky attacks left our Tiefling Bard in a pretty geriatric state. At least, until we got some Greater Restoration effects anyway.

But generally? No. It's one of those things that has just kind of stuck in the game like a limpet and no one's really bothered pruning it out.
 


Quartz

Hero
But has this ever been an issue at your table?

Way back when? Absolutely. In 1e and 2e Haste used to age you a year. Not a problem if you were an elf, but a real problem for humans and half-orcs. And Wish used to age you 5 years. I vaguely recall other spells having aging effects but those are the two which stick in my mind. Then there were monsters that aged you, like ghosts.

But not for many years.
 

DND_Reborn

The High Aldwin
But has this ever been an issue at your table?
In AD&D when casting some spells, being affected by them, or using some magical items actually aged your character, it was most definitely an issue depending on the race.

I clearly recall a few times where characters aged into the next age category in 1E and had their ability scores adjusted because of it.

I have also had characters die of old age in campaigns, live to see their descendants rise to power, etc.

So, yes, in AD&D it was-- since then, it has never mattered.
 

R_J_K75

Legend
Have you ever had a character die of old age, though? Or even get close to it?
I once made a half-elf who was at the very edge of being dead, think life expectancy table was 700 y/o so I made him 699 y/o. He was a mage named Doderdum Gibb, he only knew two spells, dancing lights and ghost sound. First encounter he tried discoing passed a Tan'nari and got eaten.
 

MNblockhead

A Title Much Cooler Than Anything on the Old Site
My memory is foggy from my 1e days in the 80s. I've been playing 5e since it came out and it really only matter in my first, homebrew campaign. My sense is that most players of 5e are playing WotC or third-party adventures that maybe take them to Tier 3 at most--and the amount of in-game time to get to Tier 3 is pretty crazy short if you try to take is seriously.

In my first campaign, though, it mattered. We did milestone leveling. I created my own world and then for each adventure the group would start at the next level. One adventure would last one or two sessions, three at the most (sessions were 8 hours long). The conceit of the campaign was that a period of time passed between adventures (...once again, you are called together...). So the characters did significantly age through the campaign.

But there really are no mechanical reprecussions in 5e for aging. So it was all just flavor. And the period of time still spanned a "humans" span of productive adult years. So, it really had no meaning to the dwarves in the party. Where it really mattered was with NPCs as the campaign was in a world where elves were all killed and driven away but some important, very old elves, could be found hidden away in forgotten places and we a major part of the story arc.

When I ran Curse of Strahd, it mattered not at all.

In my current campaign, only like 5 years or so have passed in over 3 years of real play. It only matters in terms of various aging affects that certain monsters and magic items can cause. I.e., much more deadly to the humans. Which is why, we have only a single human and a single halfling in a group of 12 PCs (all players have backup characters at their stronghold, in case their main one dies). Yet, darkvision is more of a factor than age in race selection.
 

Shiroiken

Legend
I have seen it matter back in AD&D, when several spells were offset by aging effects. The most notable one was a human fighter who was regularly targeted with Haste, but then got mauled by some Ghosts. Since I usually played Elves, I've never had a character "age out," but I've had a few come close.
 

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