MichaelSomething
Legend
So you're saying D&D should become a live service game???
Get a Beyond account so you can keep up with the latest patch!
Get a Beyond account so you can keep up with the latest patch!
I understand that you can make some changes, to me they are limited in scope however. As I said earlier, either the changes you can make are limited compared to new editions, or I fail to see a meaningful distinction between the two.
I feel like those arguing that 'you can make incremental changes for this' are blurring that line and just have a new edition without calling it that.
So let's see what you consider incremental change to BX and what not
1) not having races as classes
2) removing racial class limits
3) adding skills and feats
4) adding cantrips to vancian casting
5) unified XP progression
6) subclasses
No, I do not believe hard breaks are in the best interest of the game. I think they helped learn some good lessons about designing a better base that can carry the game forward. Change should be incremental.Now, I'm not thinking that new editions never happen or nothing ever changes, but I do think it would have been better if more care was placed into what could be converted forward. A 1e cavalier can be played in 2e, but not in subsequent editions. A 3e spell works in 3.5 and Pathfinder, but not 4e or 5e. 4e made so many changes that conversion is practically impossible. What I'm asking is whether these hard breaks were actually in the games best interest or not.
all of them, no, some clearly did not get the desired result. The same would be true with iterative changes however. If you knew then what you know now, you clearly would not have experimented as much. Since they did not know it, I believe experimenting and the resets that came with it were better than just tweaking what they started with for the next 40 yearsWhat I'm asking is whether these hard breaks were actually in the games best interest or not.
A D&D that is incremental would have to be design to be.No, I do not believe hard breaks are in the best interest of the game. I think they helped learn some good lessons about designing a better base that can carry the game forward. Change should be incremental.
This is what im talking about folks. This line of thinking is how you bring about a reset that sinks the ship.A D&D that is incremental would have to be design to be.
Unfortunately the biggest obstacle to that is the D&D community. The community won't allow for th change need to create a base that could be incremental due to either loyalty to traditional sacred cows or unwillingness to give up their older edition books to pick up the new ones for the incremental D&D
And the same goes for many other RPGs. Sunk Cost and Sacred Cows keep the community from making the correct base.
This mean TSR, WOTC, Paizo, KP, ENW, or whoever will never be able to keep up a viable business plan for an incremental RPG that keeps up with the current trends and population and isn't shoved off into a niche corner.
It's like rolling 18/00. Technically it's possible but it's extremely unlikely to be pulled off without cheating.
It's not a line of thinking. It's reality.This is what im talking about folks. This line of thinking is how you bring about a reset that sinks the ship.
Your ruined, is our saved.The problem is us. An incremental D&D would be ruined by us.
It's more a ship of Theseus - you eventually get from what looks like one edition to what looks like another but there's no specific point where anyone can say "That was when the change occurred." as it's been gradual all along.that's an edition change
Yet Hoard of thenDragon Queen is still entirely playable, wild and rough as it is, even if all latter-daybiptions are being used.It's more a ship of Theseus - you eventually get from what looks like one edition to what looks like another but there's no specific point where anyone can say "That was when the change occurred." as it's been gradual all along.
5e now is quite different than 5e on initial release, even before 5.5e.