scarymonkey
First Post
After a few sessions of being a player in a 3E campaign, I am starting to think that D&D combat just doesn't do it for me. Is it just me and my group or does the D&D system encourage too much metagame thinking and unrealistic actions?
For example, my party (3rd lvl) had the task of breaking into a guarded mansion to obtain a magic potion. We snuck around to the rear of the place and spotted two guards by a rear door. In real life, the party would have probably tried sniping at the guards with crossbows- shoot them in the throat and they die silently. Unfortunately, nothing in the rules support this option. As the guards were all 3-4 lvl fighters, there is no chance to kill one with a single shot and not have him raise the alarm. Even the rogue with a sneak attack would have virtually no chance to kill one with a single shot. So the rules have prevented what should have been the logical course of action.
Also, knowledge of hitpoints versus damage potential plus magical healing = no fear of dying and foolhardy actions. For example, the fighters in my party both have around 30 hps. They know that no single attack by one of their foes can kill them (<-10hp), so they gleefully wade into combat at every opportunity. Why bother trying to sneak around when you can kill all your enemies without fear? Also with a cleric around, even getting knocked unconscious is no big deal. One cure light wounds and you're back up and fighting next round (it was only a flesh wound!).
In my experience, players (past 1st level) only fear opponents that have insta-Death(tm) attacks- draining, poison, petrify, spells, etc. Am I missing something or does this sort of thing rub you wrong too?
For example, my party (3rd lvl) had the task of breaking into a guarded mansion to obtain a magic potion. We snuck around to the rear of the place and spotted two guards by a rear door. In real life, the party would have probably tried sniping at the guards with crossbows- shoot them in the throat and they die silently. Unfortunately, nothing in the rules support this option. As the guards were all 3-4 lvl fighters, there is no chance to kill one with a single shot and not have him raise the alarm. Even the rogue with a sneak attack would have virtually no chance to kill one with a single shot. So the rules have prevented what should have been the logical course of action.
Also, knowledge of hitpoints versus damage potential plus magical healing = no fear of dying and foolhardy actions. For example, the fighters in my party both have around 30 hps. They know that no single attack by one of their foes can kill them (<-10hp), so they gleefully wade into combat at every opportunity. Why bother trying to sneak around when you can kill all your enemies without fear? Also with a cleric around, even getting knocked unconscious is no big deal. One cure light wounds and you're back up and fighting next round (it was only a flesh wound!).
In my experience, players (past 1st level) only fear opponents that have insta-Death(tm) attacks- draining, poison, petrify, spells, etc. Am I missing something or does this sort of thing rub you wrong too?
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