Nathal said:
The DM is not the enemy but the supposedly impartial arbiter of the rules.
Did anyone say otherwise?
He ought to scale things according to challenges that are in proposition to the power and experience of the group. If they play it smart they are more likely to live, and if they are totally reckless...then their characters will probably die. It is simple. That does not mean playing the monsters or NPCs dumb...just make sure the enemy does not have a gross advantage over the PCs, according the guidelines given. You wouldn't have a 20th mage fight a 5th level adventuring party would you? It's called game balance.
Look: a 20th level party facing off against an EL 20 encounter is not any less deadly than a 5th level party facing off against an EL 5 encounter. In fact, it's MORE deadly, because the damage output of each of those 20th level combatants (and their foes) is an order of magnitude greater than for their 5th level counterparts. This makes the margin of error that much smaller, so if you screw up even just a little bit, or the dice go bad on you, things can go pear-shaped very quickly.
This has nothing to do with DM partiality or evilness or whatever. It's the inescapable result of taking the creatures in the MM and fashioning encounters that are of an appropriate difficulty to challenge a high-level party. The fact, plain and simple, is that if you get into fights on a regular basis at those levels, you _are_ going to lose people. And if you're _not_ losing people, chances are it's because you're not getting into fights on a regular basis, in which case combat mechanics probably aren't that important to you anyway.
Now, it's true that I'm assuming the party is fighting monsters with CRs about the same as their own level; thus, for example, a 10th level party might be fighting fire giants, or a 15th level party might be fighting big dragons and demons, etcetera. I think this is perfectly reasonable. It's entirely possible that a group routinely goes into battle against big hordes of lowly 1HD mooks, in which case PC mortality might not be such a problem. But AFAIK, this is the exception rather than the rule.
Hey man, put up a poll if you're that curious. I've played with dozens of GMs, most of whom employed situations wherein there was some danger of capture if defeated in combat. Within those situations it was not uncommon to be surrounded and warned, "drop your weapons and surrender or pay the consequences"! The same is seen in books and movies all of the time. It's fairly self-evident.
Well, there's nothing wrong with fashioning such an encounter. However, was there an _expectation_ that the PCs would just fall over instead of putting up a fight? Because as I said, most of the DMs I know wouldn't try to pull something like that, or would expect the characters to fight.
IIRC, the only time I've been in a "surrender or else" situation was a few years back, when we all got captured by slavers and shipped off to the Vilhon Reach. However, that was because the DM wanted to run some adventures set in that region, it was the fastest way to get us all there, and we were looking for a change of scenery anyway. Not exactly your typical setup.
Did I say there was something wrong with the unrealistic nature of D&D? NO, I DID NOT. Good god man, who gave you a wedgie? The "reality" of the typical D&D world is anything but realistic. That is part of why I like the game...because it is fantasy. Why do you argue a point on which we agree?
So I'm a bit trigger-happy tonight. I blame the coffee.
