wingsandsword
Legend
D&D takes the best from several eras and regions to create a fantasy world.
From antiquity it takes pantheism, and some classes such as Druids were loosely inspired by this era.
From the middle ages it takes castles as mighty forts, the Cleric derives in part from the Crusades and the Knights Hospitaller and Knights Templar of the era. The D&D barbarian also probably draws more than a little inspiration from the viking berserkers.
From the renaissance it takes plate armor and more elaborate technology, as well as a somewhat more modern social outlook, but tends to leave firearms and cannons out.
From feudal Japan and Imperial China it takes monks, repeating crossbows, and (at least in splatbooks) Ninja and Samurai).
Monsters and races are drawn from legends around the world, taking monsters from almost everywhere.
Sometimes some things seem totally anachronistic, like steam-engine using gnomes, but there were examples of crude steam engines existing as curiosities as far back as ancient Greece, there was just no use of them as anything besides novelties.
As was also pointed out, the overall look of society resembles the Wild West. Replace cowboys with adventurers, Indians with Orcs/Goblins/Hobgoblins, bandits are still bandits (still with wanted posters and bounties), guns are replaced with swords, foreigners with demihumans, forts with castles, Marshals with Knights, preachers become clerics, learned city folk with fancy inventions become wizards, Cattle Barons become Barons, and you have the same concept of a world where there are scattered villages and towns where wandering heroes ride around defeating various bad guys and the weapon in your hand is the strongest law.
The more I think of it, D&D is less "medieval" as it is "historic pastiche", blending elements of antiquity, medieval, renaissance, and the wild west along with totally fantastic magic to create a fantasy world that has superficial resemblance to what is typically thought of as medieval.
From antiquity it takes pantheism, and some classes such as Druids were loosely inspired by this era.
From the middle ages it takes castles as mighty forts, the Cleric derives in part from the Crusades and the Knights Hospitaller and Knights Templar of the era. The D&D barbarian also probably draws more than a little inspiration from the viking berserkers.
From the renaissance it takes plate armor and more elaborate technology, as well as a somewhat more modern social outlook, but tends to leave firearms and cannons out.
From feudal Japan and Imperial China it takes monks, repeating crossbows, and (at least in splatbooks) Ninja and Samurai).
Monsters and races are drawn from legends around the world, taking monsters from almost everywhere.
Sometimes some things seem totally anachronistic, like steam-engine using gnomes, but there were examples of crude steam engines existing as curiosities as far back as ancient Greece, there was just no use of them as anything besides novelties.
As was also pointed out, the overall look of society resembles the Wild West. Replace cowboys with adventurers, Indians with Orcs/Goblins/Hobgoblins, bandits are still bandits (still with wanted posters and bounties), guns are replaced with swords, foreigners with demihumans, forts with castles, Marshals with Knights, preachers become clerics, learned city folk with fancy inventions become wizards, Cattle Barons become Barons, and you have the same concept of a world where there are scattered villages and towns where wandering heroes ride around defeating various bad guys and the weapon in your hand is the strongest law.
The more I think of it, D&D is less "medieval" as it is "historic pastiche", blending elements of antiquity, medieval, renaissance, and the wild west along with totally fantastic magic to create a fantasy world that has superficial resemblance to what is typically thought of as medieval.