Hairfoot
First Post
Many of these factors are dependant on technology, but the D&D world is more modern than mediaeval, because magic becomes a substitute for tech.
One of the glaring anachronisms of the game is the lack of deformed peasants and ghastly plagues: D&D communities are generally quite healthy. It seems like a clash in a world without hospitals or detailed medical knowledge, but divine magic fills the gap, allowing most people to get by without crippling disease or injury.
Similarly, arcane magic fills the gap for engineering, transport, and communication. Keep in mind that the description of arcane magic implies that it is very complex, and that wizards are very smart: at least the equivalent of real-world scientists and researchers, allowing them to achieve similar technologies.
Then, of course, there are elder races like elves, whose intelligence and longevity provides a reason for memes of advanced, "modern" concepts in the world.
In many ways, the societies of D&D are modern societies with different means.
This doesn't address the topic much, but it's why I dont think there's a clash between having a modern/mediaeval model for games worlds.
One of the glaring anachronisms of the game is the lack of deformed peasants and ghastly plagues: D&D communities are generally quite healthy. It seems like a clash in a world without hospitals or detailed medical knowledge, but divine magic fills the gap, allowing most people to get by without crippling disease or injury.
Similarly, arcane magic fills the gap for engineering, transport, and communication. Keep in mind that the description of arcane magic implies that it is very complex, and that wizards are very smart: at least the equivalent of real-world scientists and researchers, allowing them to achieve similar technologies.
Then, of course, there are elder races like elves, whose intelligence and longevity provides a reason for memes of advanced, "modern" concepts in the world.
In many ways, the societies of D&D are modern societies with different means.
This doesn't address the topic much, but it's why I dont think there's a clash between having a modern/mediaeval model for games worlds.