redwing said:Do you feel that D&D d20 fills every niche in a fantasy setting as far as characters/magical abilities go? Do you feel you are able to mimic your favorite characters from movies, books, video games, anime, etc. through class progressions and feats?
No, but I don't think D&D needs to do that. Limiting options can be an important element in game design.
The reason the "big 4" classes (fighting-man, magic-user, cleric, & thief) have been so successful in D&D (even though the thief was a latecomer) is that they each bring something to the party that is missing without them. It's as much about what each class can't do as it is about what they can do.
Sure, they may not come close to approximating Conan or the Gray Mouser, but the purpose of those characters is creating enjoyable literature. The purpose of D&D characters is creating an enjoyable game.
That's not to say an enjoyable game couldn't model Conan &/or the Gray Mouser. Rather, a game is often stronger for not being able to model every character ever found in literature.
I also think there are fantasy campaigns I want to explore that are better served by a system other than D&D.
redwing said:Is there any role or magical abilities that you feel are not included in D&D due to rule constraints or the simple fact that it just hasn't been created yet.
I'm sure there are some concepts for magical abilities that have never been translated into D&D terms. Even among those that have been, however, there could always be a different translation of them into game mechanics that colud be worthwhile.