D&D 5E Does Darkness the spell dispel Faerie Fire?

First, Fairy Fire does not provide a strong area of light. I see Fairy Fire as magically highlighting something, sort of like using a yellow marker on text in a book. The marker makes something stand out. But it doesn't make the text easier to read if you're sitting in the dark. And it doesn't help much if the book is in Braille.
I also rule that Fairy Fire does not help someone who is blind(ed). If someone can't see, making a target "sparkle" isn't going to give advantage, unless the DM decides that the sparkle is also audible, hissing and popping like static electricity or something.

I rule that Darkness does not dispell it because FF is not just illumination of an area centered on a target. Likewise, Darkness does not dispell the cantrip Produce Flame. That little bit of magical fire is still there and could be thrown (at disadvantage), but it just can't be seen while in the magical darkness.
I like your ruling aswell interesting. Doubt it will come up in play my players ain't that way inclined
 

log in or register to remove this ad

Facts:
- Faerie Fire does illuminate things (anything hit with it sheds dim light in a 10' radius.)
- Darkness dispels spells 'of 2nd level or lower' when it overlaps an 'area of light' created by the spell, (so the dispelled spell doesn't have to be only for producing an area of light.)
- Darkness makes an area which 'nonmagical light can't illuminate'. (Implication that magical light can illuminate it, if it doesn't dispel the magical light source.
- Darkness, per the spell description, appears to not block line of sight; it instead renders everything in it in total darkness, i.e. a heavily obscured area. (I realize this is sort of a can-of-worms ruling but that's what I work with.)

My personal rulings:
- Creature affected by 1st or 2nd level Faerie Fire in 2nd level Darkness: Faerie Fire is dispelled (on that creature) and creature is heavily obscured as per usual darkness rules.
- Creature affected by 3rd and up level Faerie Fire in 2nd level Darkness: Darkness remains but creature is visible (and outlined in faerie fire) in it in its own little 10-foot area of light.

EDIT:
Also
- Creature affected by 3rd and up level Faerie Fire in 9th level Darkness: Same as if Darkness was 2nd level, since it explicitly calls out that it only dispels 2nd level or lower lights. (Though I'd personally houserule to let casters scale up their Darkness / Daylight /whatever spells.)
 
Last edited:




Ah, I play 3.5 and it's a feat that allows you to increase the spell level when you use a higher slot, so you can cast magic missile as 4th level spell and penetrate a Minor Globe of Invulnerability.
 

Ah, I play 3.5 and it's a feat that allows you to increase the spell level when you use a higher slot, so you can cast magic missile as 4th level spell and penetrate a Minor Globe of Invulnerability.

Ah right. I remember that. Yeah, no such luck in 5e. Instead, most spells can be cast at a higher level inherently by all spellcasters who have that spell, usually with an increased effect for increasing the spell level written into the spell. Sort of like Monte Cook's old Arcana Unearthed spells for 3e.
 

Remove ads

Top