jgsugden
Legend
Ridley's Cohort said:OTOH, the Fighter boosted his Str instead, and is doing a lot more damage if he Power Attacks at the cost of one feat spent (Power Attack) instead of two for the Paladin (Power Attack, Divine Might).
IMNSHO the feat is too weak if it takes an action to activate. It is generally a losing proposition unless the combat lasts beyond round 3. Call me crazy, but I prefer feats that will actually help me without needing to stop and read tea leaves first.
As a "free action", it is probably too strong for reasons stated above.
My proposed fix would be to have it last 1 minute if activated as an action, or last 1 round if activated as a free action.
1.) The paladin can raise his strength too. It will probably be a bit behind a pure fighter's strength, but not by much. Which do you think will be more: A fighter's strength bonus or the combined bonus of a paladin's strength and charisma?
2.) Considering that the feat lasts for most, if not all, of a combat, it is not too weak if it requires a standard action to activate. You'll find combats where your foes jump upon your right away where it makes no sense to use the feat. You'll find more battles (in most campaigns) where you get a chance to act before the two sides can close for combat. A cleric is likely to have many things worth doing during that time, a paladin not so much.
3.) Don't eat things that can stain in bed, dangnabbit! Do you know how hard it is to get berry stains off the sheets?