Does Faerie Fire cancel concealment due to smoke?

Hypersmurf said:
The nocturnal humanoids with penalties in sunlight who attack at night, you mean?

-Hyp.

Hmm, last I checked, Humans and Dwarves don't have penalties for fighting in sunlight.

Oh wait, you are making some assumptions on what humanoids I was referring to. Got it. ;)

(As a slight aside, in my campaign the Gnomes rule the forests and were the saviors of the Halflings during the Necromancer Wars. If it hadn't been for the Gnomish Druids, the invading armies of Humans and Dwarves would have probably wiped out the Halflings and would have used the forests for lumber.)

Seriously, why should Faerie Fire be so limited in utility that it only works in the Dark? Remember that concealment can work both ways. If you are attacking from heavy brush, where you might be hiding, you can still take penalties for concealment. If you use your obscuring mist, you take penalties for concealment. I suppose that by the rules, it probably works out to where you only gain any benefit from Faerie Fire for "the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects." Thus, any of my arguements really belong in House Rules. So, I will desist.
 

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BardStephenFox said:
Seriously, why should Faerie Fire be so limited in utility that it only works in the Dark?

Your arguement, however, doesn't include the other conditions where it works, namely blur, invisibility, and displaced creatures (such as displacer beasts). Wizards and aberrations are often foes of druids, and tend to prefer "you can't see me" tactics when in a fight, so it makes sense they have a useful spell.
 

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