Does getting treasure equal fun?

Does gaining treasure mean fun for you

  • Yes, I need to gain treasure to have fun

    Votes: 5 2.4%
  • Mostly, I want treasure but occasionally I can go without gaining some

    Votes: 31 14.9%
  • Sometimes - I don't need treasure for fun but it relaly helps

    Votes: 107 51.4%
  • Rarely - I can have fun without treasure, but I like it occasional

    Votes: 46 22.1%
  • No - I can have fun with D&D gaining no treasure

    Votes: 19 9.1%


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Crothian said:
Another not so simple question: In D&D does the gaining of treasure and magical items mean having fun? Poll soon to be there.

Depends on the treasure.

If it's got at least some mysterious items you have to find out what they do, then it's fun.
If it's got only the ubiquitous cloaks of resistance and rings of protection, it's not so fun.

Usefulness of the treasure is a different thing...
 

personnally I like getting treasure during the adventure. Do I need it....depends on the character I'm playing. My gestalt character is greedy so he'll take anything, my wizards only cares about learning more, and nothing about treasure.
 

Here's how I look at it, I enjoy any game where I get something for my effort.

If I play a session where I fight a bunch of monsters, get no treasure, no honor, rescue nobody, basically nothing good comes of it (except for some XP because it's hard for the DM to withold XP for killing things), then that is not a fun session.

I've played in a few of those. Usually, they're of the "party is going to end up letting something evil loose or being wanted, because the adventure planned it that way" variety. Those adventures always suck. They always feel like you didn't accomplish anything, and for all the trouble you went through, you didn't get anything for it either. What's worse, is when those adventures cause cascades of the same thing, they only get worse.

For most adventures, getting treasure is the most obvious gain. I'm cool with getting other gains, be it non-monetary, or saving the princess.
 

What's the point of killing monsters if they don't have stuff to take?
I don't have to have a lot of treasure but I do like it and it does help the character along at least materially.
 

Li Shenron said:
Depends on the treasure.

If it's got at least some mysterious items you have to find out what they do, then it's fun.
If it's got only the ubiquitous cloaks of resistance and rings of protection, it's not so fun.

Usefulness of the treasure is a different thing...

ubiquitous???

whatchou talking bout, willis?

give every item unique flavor. who made it. how they made it. why the bbeg has it. the design. the age of the item. the fashion from thousands of years ago. other oddities/curses/ or minor tics to it.

diaglo "never heard of ubiquitous magic items" Ooi
 

Finding treasure is fun but the treasure should be special. My party rarely finds treasure, but when they do they've earned it and its usually pretty grand.
 

diaglo said:
ubiquitous???

whatchou talking bout, willis?

give every item unique flavor. who made it. how they made it. why the bbeg has it. the design. the age of the item. the fashion from thousands of years ago. other oddities/curses/ or minor tics to it.

diaglo "never heard of ubiquitous magic items" Ooi

Have you played published adventures? :D Maybe we weren't lucky, but the whole CotSQ seemed ridden with the same magic items over and over. I wasn't the DM on that one, so it wasn't really up to me...

And what I was trying to say is exactly that I like treasure when it's flavorful, I often add a little quirk to items here and there, I'm criticizing my other two DMs which don't do it at all :cool:
 

Li Shenron said:
Have you played published adventures? :D Maybe we weren't lucky, but the whole CotSQ seemed ridden with the same magic items over and over. I wasn't the DM on that one, so it wasn't really up to me...

read the story hour in my sig. :D

our party went thru CotSQ aussi.

the only way to get rid of way too much magic is to get rid of it. we gave all the mithril weapons and armor to an earth elemental to eat.

monty haul doesn't have to win.

treat magic items like mundane ones when they are too numerous. heck we didn't even treat them as masterwork. ;)
 

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