Arkhandus
First Post
No. The D&D Basic Game is for new people who aren't sure they want to spend the extra money on the full game yet.
I don't think a 1-core-book system will ever have enough depth, clarity, and long-term use to be worth my while.
I got the Shadowrun 3rd Edition book, for instance, but there's a lot of vagueness in the rules and descriptions, so there's a lot that's hard to figure out the use/intended interpretation of. It also doesn't have much in the way of options for each section; there isn't much description for the skills, there are only a modest number of spells (and they have very barebones descriptions), there's only a moderate amount of cyberware to choose from (and again with very barebones, sometimes unclear or confusing descriptions), and a limited selection of other gear. The Matrix, cyberdecks, and Matrix combat/programs are fairly short and limited in detail. Spirits and other critters have even more minimalist detail, which is a shame.
I still love SR3, but I would have to buy a couple of additional books before I could make much, if any, use of it (at present the only other book I have is the New Seattle sourcebook; I really need to get a few more books before I even consider running or playing a Shadowrun campaign). It's really interesting to start with, but it's less directly conducive to making characters and playing the game than a D&D Player's Handbook. Though it does have some GM material as well, it's also very minimal.
I don't think a 1-core-book system will ever have enough depth, clarity, and long-term use to be worth my while.
I got the Shadowrun 3rd Edition book, for instance, but there's a lot of vagueness in the rules and descriptions, so there's a lot that's hard to figure out the use/intended interpretation of. It also doesn't have much in the way of options for each section; there isn't much description for the skills, there are only a modest number of spells (and they have very barebones descriptions), there's only a moderate amount of cyberware to choose from (and again with very barebones, sometimes unclear or confusing descriptions), and a limited selection of other gear. The Matrix, cyberdecks, and Matrix combat/programs are fairly short and limited in detail. Spirits and other critters have even more minimalist detail, which is a shame.
I still love SR3, but I would have to buy a couple of additional books before I could make much, if any, use of it (at present the only other book I have is the New Seattle sourcebook; I really need to get a few more books before I even consider running or playing a Shadowrun campaign). It's really interesting to start with, but it's less directly conducive to making characters and playing the game than a D&D Player's Handbook. Though it does have some GM material as well, it's also very minimal.