Herobizkit
Adventurer
After reading several of my gaming supplements (specifically BESM d20, Blue Rose, and Arcana Unearthed), I have come up with a theory.
Looking at the capabilities of many "standard" high-level 3.x PCs, they seem more and more like superheroes... especially (but not limited to) wizards.
You have your warriors that dish out a great amount of attacks and damage and are near invulnerable to normal wo/men. The wizards can do all sorts of abilities... flight, blasting, changing a to b, and so forth. The rogues can perform all sorts of near-superhuman feats and (usually) gain the greatest amount of public fame/infamy. The (good) priests command power over life itself, and gather people en masse to follow one specific goal... the betterment of their people.
I've also seen a number of similarities between BESM d20, GURPS, and Blue Rose. The most significant that I've found is that, in all three cases, spells/magic is skill-based rather than "fire and forget". Mana points/Fatigue and failed skill checks notwithstanding, most magic can be used almost indefinitely with no real disadvantage for doing so. The same can be said for most super-powers.
Mechanically, however, I raise the question: Comparing PCs from the various sources I've listed above and the base classes from 3.x, do you consider that high level PCs can be mechanically represented as low- or even high-powered Superheroes?
EDIT: I ask because I am looking for "THE" Ruleset I'd like to use for all my future campaigns, and while each setting has a lot to offer, I don't want to go through the bother of trying to convert one to another without knowing which one to use as the base.
Looking at the capabilities of many "standard" high-level 3.x PCs, they seem more and more like superheroes... especially (but not limited to) wizards.
You have your warriors that dish out a great amount of attacks and damage and are near invulnerable to normal wo/men. The wizards can do all sorts of abilities... flight, blasting, changing a to b, and so forth. The rogues can perform all sorts of near-superhuman feats and (usually) gain the greatest amount of public fame/infamy. The (good) priests command power over life itself, and gather people en masse to follow one specific goal... the betterment of their people.
I've also seen a number of similarities between BESM d20, GURPS, and Blue Rose. The most significant that I've found is that, in all three cases, spells/magic is skill-based rather than "fire and forget". Mana points/Fatigue and failed skill checks notwithstanding, most magic can be used almost indefinitely with no real disadvantage for doing so. The same can be said for most super-powers.
Mechanically, however, I raise the question: Comparing PCs from the various sources I've listed above and the base classes from 3.x, do you consider that high level PCs can be mechanically represented as low- or even high-powered Superheroes?
EDIT: I ask because I am looking for "THE" Ruleset I'd like to use for all my future campaigns, and while each setting has a lot to offer, I don't want to go through the bother of trying to convert one to another without knowing which one to use as the base.
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