Kahuna Burger said:A followup of sorts to my poll on if hit point loss means physical damage. I guess I'm just curious about how many people of internalized some of the underlying ideas, and if not if it matters so much to gameplay.
Li Shenron said:Generally speaking, I support full freedom when it comes to descriptions. For instance, I suggested since early 3.0 that an archer firing more than once per round, such as with Rapid Shot, might be also described as shooting two arrows at the same time (like Legolas in LoTR movies).
Uder said:I voted one roll = one swing, mainly because at lower levels it's harder to justify why none of those other swings ever hit, why poison is always the same potency regardless of how many times you hit, energy weapons hurt the same regardless of how many times they hit, etcetera... unless you likewise say that higher damage rolls = multiple telling blows.
Aaron L said:In eariler editions, no. But now, where a round is 6 seconds, yeah, thats the way I see it. At low levels most of your effort is going into lining up a swing and trying to keep yourself from getting hit, the better you get the more youre able to go on the offensive.
frankthedm said:Those extra swings are AoOs that hit.
jeffh said:Spoken like someone with no conception of how long six seconds is in a fight...
There's just no way one roll is one swing. Ever.
Morrus said:Given six seconds in a round, and (at higher levels) 4 attacks per round, I can't imagine an attack being anything other than a single swing. It's too hard for me to believe that someone can feint, poke, jab and jostle before getting a telling swing in four times in one round.
Uder said:Excellent reading, and I agree it fits for AD&D. For D&D3.X, I would still love to see a source that suggests firing 150 arrows a minute is possible.
Vanye said:36 a minute is the best I can come up with:
20th level fighter.
Rapid Shot
Weapon of Speed or Haste spell.
But that's just going off the top of my head.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.