Does performing Trip attempts every round ruin Suspension of Disbelief?


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It ruins my suspension of disbelief in sort of a "I cannot believe anyone would waste their time trying to convince me how incredibly cool a combat scene is when the protagonist tries the same thing every six seconds" way.

This applies to "I trip him," "I hit it with my sword," and "I cast magic missile," of course. I'm not a real big fan of characters designed to mechanically excel at the expense of doing something interesting every fight.
 

ding ding ding we have a winner.

No, no we don't. That 'example' (using the term loosely) was so spurious as to be laughable.

If that were an actual example from a real game, I'm sorry to say, but the game has *much* more serious issues than the ruleset.
 


That 'example' (using the term loosely) was so spurious as to be laughable.
Perhaps you'd like to explain how and why that "example" -- I too would use the term loosely, since it was meant to be illustrative but certainly not a transcript of an actual session -- was "spurious":
"I'd like to trip him."
"You've already used your trip power."
"OK, I'll swing my sword instead. Woo-hoo! I hit and did a lot of damage!"
"Ah, you successfully tripped him!"
"Um, cool. I guess."​
 

If Trip is getting monotonous, then find different ways to describe it. In the gae of t3h Internets, this is trivially easy. Go to http://www.judoinfo.org and http://www.arma.org, look at all the stuff that related to dumping people on the ground, and steal it for descriptive purposes. Look at Youtube vids of WMA, FMA and Silat, which can look super nifty, and pick what your character looks like fighting.

(You know what would be a cool thread? Finding examples of stuff from videos that map to D&D fighting for visual inspiration.)

Real life doesn't matter much here -- you're just stealing images for descriptions. In real life, fights generally have a lot of similarities. Good MMA fighters rely on combining positioning and timing with a dozen "bread and butter" techniques and a bunch of secondary, less reliable stuff. For instance, the sprawl is the counter to a double leg 90%+ of the time. In that less than 10%, there's a bunch of other stuff that only works when things are just so. To my mind, heroic gaming means expanding that -10% to most of what's happening to make fights cool, and adding stuff that looks cool even if it would require some miracle to really pull off.
 


Wait, that's the name of the show? And it's new? I know Discovery used to have Fight Quest, and before that History Channel had Human Weapon (which I sorely miss). Are you talking about one of those two, or is this in fact a different show altogether? Just curious. :)

Fight Quest is the best of them, IMO.
 

Pleae don't tell me that my character is annoying, and therefore should not only be banned, but should not even recieve the rules support to exist in the first place. What's fun and annoying to people varies widely. I personally find a hulking brute that just smashes enemies with his club till they die to be rather annoying. And boring at the same time, which is a hard combination to pull off. Except...I'm not going to tell you your character shouldn't exist, because...I have a modicum of civility.

I agree. Annoying PCs should be allowed. The last trip monkey one of my players made:

Me: Aw, damn, look at that, he's dead. :]

Player: :eek: Crap! I think I'll raise him.

Me: :lol: Awesome idea, that was fun, let's do it again!

Player: :uhoh: ...I think, I'll make something else...

Me: :.-(
 

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