apsuman said:
I'm tired of people saying "...I would allow X because quick draw is so limited/useless/unused of a feat..."
Not all feats are supposed to be great, or even good.
Another way you might want to try looking at it is that some people may want to see a feat like Quick Draw in their game, but for reasons like the ones you mentioned (no one's playing a member of the dagger-throwing halfling cavalry, no one's playing a polearm guy), it's just not getting used. So they find an incentive that might make the feat slightly more interesting within the context of their own game. (And as an aside, I
still don't see being able to put a weapon away as quickly as you drew it to be a huge, massive, beefed-up incentive in most games. Unless I was paid to uphold the letter of the rules or I really, really loved saying "NO!", I can't think why I wouldn't let a PC do that.)
Sure, not all the feats are optimized. Some are ridiculously specialized (and in some campaigns may be
overspecialized). Some are weird. Some may even, in some kinds of games with some kinds of people, blow chunks. In other cases, a feat may seem to be too good, too much better than all the alternatives, or just a real pain in the butt to deal with.
When it turns out that a PC has taken a feat and the players or the GM aren't happy with how it's working out in actual play, there's nothing wrong with a little creative tweaking to see if happiness can be restored. Hence, "Can I use quick draw to put my sword back and take out my bow as a free action?" And the answer to that question, I think, is best addressed on a campaign-by-campaign basis.
It'd be different if the cost of a particular feat or attribute or whatever were some kind of purely objective standard. Unfortunately, gaming is in the hands of a bunch of different people, and they're not all playing their campaign the same way. Filing down the rough spots so the game fits your group better's just fine, as far as I'm concerned.
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oh, i am the very soul of tolerance and generosity