mcbobbo
Explorer
RAW is the baseline for establishing trust in the game at both sides of the table (player or DM).
RAW is one among many methods for doing this. I personally prefer discussion and understanding.
RAW is the baseline for establishing trust in the game at both sides of the table (player or DM).
The response is not only flawed without the expanded answer, it isn't even an answer! The person complaining certainly knows that the DM can interpret the rules--this is ENWorld, not Role-Playing Games 101. But interpreting rules is work, imposing a cost (however small) in time and cognitive effort. You need to provide a reason why that work is worth doing or you aren't answering the complaint.
The exact same Oberoni response could be applied to any complaint of poor writing and ambiguity in the rules.
If it is sufficient to respond to such complaints with "The DM can interpret the rules, so there isn't a problem," that means there cannot ever be a problem with poorly written ambiguous rules--even in cases where that ambiguity is not in fact speeding up play or reducing rules-lawyering.
As an example of the latter, I'll put out 5E magic missile and the Empowered Evocation ability (which adds your Int modifier to the damage roll of any evocation spell you cast). The way Empowered Evocation is written, it's not clear if you add Int mod to the damage of every missile, or once per target, or once for the whole spell. This is not an area where the DM has value to add by adjudicating on a case-by-case basis. Nor is it an obscure corner case; magic missile is a favorite low-level damage spell, and a generous reading of Empowered Evocation can increase its damage output by almost two-thirds compared to a narrow reading. Nor would it require a half column of jargon to clarify what it means. This really is just an ambiguous, poorly-written rule.
It can lead to inconsistent calls, you are guessing at what the writers intended, and the biggest problem it is often leads to on the spot calls.
On the spot calls are really bad. Your options are to delay the whole game while you read through the book and try to figure out what was intended or to make a haphazard call that you can later find out is a huge mistake.
This has nothing to do with trust. The player simply can not be sure what his character is capable off until it is confirmed by the DM. And imo this is not a desired state to have.
Nor is it an obscure corner case; magic missile is a favorite low-level damage spell, and a generous reading of Empowered Evocation can increase its damage output by almost two-thirds compared to a narrow reading. Nor would it require a half column of jargon to clarify what it means. This really is just an ambiguous, poorly-written rule.
But the DM can interpret it, so it's not a problem.
Have to agree. Not to be a jerk as DM but, My Campaign, "RAI", Common Sense prevails & consistency. If you can't accept that then it's time for you to move on and find another game.
Again you are ignoring what I am talking about.
Some people really do have this misguided notion that a "bad" as in "evil" DM can be engaged if the rules are sufficiently tight so as to force good behavior. Nothing could be farther from the truth.
We are talking about cases where the DM has to make a judgment call. I'm saying those cases should be defined primarily by the DM in his campaign.
I just want to say that if the rules were written to be vague, then it was a waste of time. People have been homebrewing and interpreting their own rules since D&D began.
Some people prefer solid RAW because it keeps everyone om the same page, and yet allows for DM's to make up their own rules of they want. This way, you cater to everyone. Is there some sort of mind magic that Wizards thinks is happening to people out there to where they can't play outside the written RAW, even though it's been happening since the beginning?
Visible? Yes. Seen? Depends. And that, I think, is the disconnect for many people with these stealth rules. It's up to the DM to determine whether the character is seen by anyone at any point while they aren't obscured or behind cover. The instant the DM determines that the character can be seen, then the character is no longer hidden from that enemy. That still doesn't mean that the character isn't hidden from other enemies who can't see him.If she were just standing between the bushes, she couldn't hide there, since she's visible; but she's already successfully hidden.